Meta-Learning, 2001

Jay Cross

Everyone has the capacity to learn but most people can do a much better job of it. Learning is a skill one can improve. Learning how to learn is a key to its mastery. Learning is the primary determinant of personal and professional success in our ever-changing knowledge age.

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AP English Literature and Composition 2001 Free-Response

E-learning Uncovered

AP® English Literature and Composition 2013 Free-Response Questions. About the College Board. The College Board is a mission-driven not-for-profit organization

Travel Backward in Time and Search Google circa 2001

Mark Oehlert

the Google 2001 Index Search page. and just as an extra, here is a link to the archive of e-Clippings when it lived as a newsletter

2001: A year of key learning

Corporate eLearning Strategies and Development

Since '01, 9/11 has been a time to reflect on what I learned in 2001. I learned many things in 2001, but one thing stands out above them all. 2001: July - My wife and kids vacation in N.Y. 2001 taught me a lot. We bought the DVD " The Concert for New York " and watch it every year. What did you learn? with family (without me).visit visit the wold trade center. August - Our house burns down September - N.Y.

Agile Microlearning Explained

Bruning, 2001; Narciss & Huth, 2004; Shute, 2006), 7 Mayer & Moreno, 2002; Phye & Bender, 1989 8 Anderson et al., 2001; Azevedo & Bernard, 1995; Corbett & Anderson, 1989, 2001; Dihoff et al., COGNITIVE SCIENCE BEHIND OTTOLEARN v1.1

Experiencing E-Learning » Daily Bookmarks 10/06/2009

Experiencing eLearning

eLearning Toolbox Throwback #TBT

eLearning Cyclops

I started in eLearning in 2001. Although not long ago, it is light years behind us when it comes to development tools. Here are the eLearning tools I was using during my first few years in the industry. And my LMS. What is in your Throwback Thursday Toolbox? e-Learning Tools

The Roadmap From ‘Digital Immigrants’ to ‘Digital Natives’

Administrate

This statement was apt in 2001 and with technology’s rapid development, it’s perhaps even more valid for many of today’s ‘digital learners’ Read More Published on September 8, 2016. Nearly 15 years ago, educational thought-leader Marc Prensky wrote, in a piece on ‘Digital Natives, Digital Immigrants‘: “Today’s students are no longer the people our educational system was designed to teach.”

It’s Amazing What Creating Online Energy Can Do!

InSync Training

I’ve been presenting online since 2001. This is the first part of our guest blogger Susan Bassett's two-part blog post. The second post will be published Tuesday, February 27, 2018. I’ve always felt a certain sense of excitement when working with top-notch trainers and producers in creating active, energetic online sessions. Terrific online professionals make choices about how they present which results in transforming distracted, impatient, and overwhelmed attendees into engaged learners.

e-Clippings (Learning As Art): Dissertation: The Effective Integration of Digital Games and Learning Content by M.P.J. Habgood

Mark Oehlert

"This thesis provides a theoretical and empirical exploration of game designs that follow a more integrated approach, broadly known as intrinsic integration (Kafai, 2001). e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Kindle.The Universal Textbook?

Transformative Learning Theory In Action

Dashe & Thomson

Many remember 2001: A Space Odyssey for depicting one of the most famous epiphanies in cinema history. Eureka! With bones splintering across the screen and kettle drums thundering in the background, a solitary ape invented a weapon in an electrifying moment of inspiration. It probably would have shouted, “Eureka!” too, if it could utter anything more than simple grunts. Yet, how well do you think the ape retained that lesson?

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How to Write a Check

E-learning Uncovered

25 Read & Write Mini-Books That Teach Word Families: Fun Rhyming Stories That Give Kids Practice With 25 Keyword Families Paperback – April 1, 2001 Using this tool you can learn how to say any number in English and find answers to questions like: What is the ordinal number of 25.

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Learning Curves and the Workplace Environment

The E-Learning Curve

In their seminal 2001 white paper Dillon & Hallet suggest a useful interpretation of the learning curve, and introduce their concept of the e-learning curve. Continue Reading → The post Learning Curves and the Workplace Environment appeared first on E-Learning Curve Blog. Learning Curve Constructivism corporate development knowledge worker learning curve workplace learning

Constructivism 8: Challenges of Elearning

The E-Learning Curve

Regarding the challenges of elearning, in 2001 David Jonassen argues that “most e-learning replicates the worst features of face-to-face instruction: it may be cheaper to ‘deliver’ over the Internet, but it won't be more effective.

Experience API, cmi5, and Future SCORM by Art Werkenthin

Learning Solutions Magazine

Originally released in 2001, SCORM is rapidly becoming obsolete. The current standard for eLearning-to-LMS communication is SCORM, the Shareable Content Object Reference Model. Here is an update on the path to a new standard. Development Strategies Emerging Topics Learning Systems Measurement Training Strategies

A New Year Filled With Magic

Experiencing eLearning

I came across this quote from Neil Gaiman , originally from 2001 but it’s made the rounds several time since then. May your coming year be filled with magic and dreams and good madness.

Track 156

The Evolution of E-Learning: from Baby Steps to Giant Leaps

iSpring Solutions

The definition is as new as 2001, though the term e-Learning was first used in the year 1999 when the word was first utilized at a Cognitive Behavioural Therapy (CBT) seminar. Shared.

Next Button: Yay or Nay? A Research Perspective on a "Pointed" Question

Patti Shank

2001). 2001). Research offers important clues to difficult and complex questions. The reason I say clues and not answers is that science is a moving target and some research is not done well or is not applicable to the specific question.)

Learning Curves and the Workplace Environment

The E-Learning Curve

In their seminal 2001 white paper Dillon & Hallet suggest a useful interpretation of the learning curve, and introduce their concept of the e-learning curve. Learning Curves and the Workplace Environment is a post from: E-Learning Curve Blog.

Scope Creep: It’s Not Just the Project Manager’s Problem

eLearning Brothers

Here are a few suggestions I found in some online instructional design articles that may help (Butler, 2012; Doll, 2001): 1) Thoroughly understand the project’s goals and vision. Doll, Shelley (2001).

Neon Elephant Award 2018

Work Learning

Since 2001, Clark has been consulting, researching, writing, and speaking through his consulting practice, Quinnovation ( website ). 15th December 2018. Neon Elephant Award Announcement. Dr. Will Thalheimer, President of Work-Learning Research, Inc.,

Free Stock Photo Site: SXC

Take an e-Learning Break

SXC was launched in February 2001, as an alternative for expensive stock photography. The idea was to create a site where creative people could exchange their photos for inspiration or work. Check it out: [link

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Infographic: How Google has changed what it means to do research

eFront

2001: First commercial launch of 3G (Third Generation) mobile phones. 2001: First Access Grid developed at the University of Manchester.

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Serious Games & e-learning Gamification #ICELW Concurrent Session Notes

Learning Visions

Games = organized play (Prensky (2001) Serious games = games with purpose Gamification = use of game design elemnts in non-game contexts (Deterding, 2011) Beyond complexity…a methodology (HEXA-GameBasedLearning GBL): 1. These are my live blogged notes from the International Conference on eLearning in the Workplace (ICELW) , happing this week in NYC. Forgive any typos or incoherencies. Margarida Romera, Professor University Laval (Quebec) -- with a link to her slides on this session.

Video Training for Learning & Solving Problems

Your Training Edge

Leidner, Technology-mediated learning: a call for greater depth and breadth of research, Information Systems Research 12(1), 2001, pp. Leidner, Technology-mediated learning: a call for greater depth and breadth of research, Information Systems Research 12(1), 2001, pp.

The Perfect Fit: The Device Agnostic Future of eLearning

OpenSesame

While the surrounding world has undergone many technological, user experience, and design advances, most of the eLearning courses I’ve taken recently feel very 2001. . Imagine trying to navigate a website from 2001 today. Check out these throwback websites from 2001 for examples.) But hopefully the trend I’m starting to see continues: we escape the 2001 design freeze and instead see more and more eLearning courses that align with our digital expectations today.

New Case Study Explores Using New Technologies to Support Human Interaction

ATD Learning Technologies

Since the company went public, annual revenues have jumped from $11 billion (in fiscal year 2001) to $31 billion (in fiscal year 2015). The following is an excerpt from ATD Research’s latest case study, Accenture: Delivering High Touch Learning With High Tech Tools.

Free ebook - WINDOWS ON THE WORLD

Take an e-Learning Break

WINDOWS ON THE WORLD is science fiction set in a post-apocalyptic world in which an orphan girl, Shama Katooee, is summoned to an elite military academy in order to travel back in time to New York City on September 11, 2001, to save the future. Get a free ebook copy of the book written by Andrea White (former Houston mayor Bill White's wife).

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Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

vigilance and stress) (Hamann, 2001; Cahill & McGaugh, 1998). 2001). People are more disengaged than ever. A poll by the Gallup organization estimates that in 2015, “the majority (50.8%) of employees were ‘not engaged,’ while another 17.2% were ‘actively disengaged’.”

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Rewards of Glory and Other Ways to Keep Gamification Interesting

Kapp Notes

Neal Hallford with Jana Hallford, Swords and Circuitry: A Designer’s Guide to Computer Role Playing Games (Roseville, CA: Prima Publishing, 2001), p. When some one is engaged with a gamification experience, one of the key elements is often some type of reward structure.

Joy to the World of Work

The Performance Improvement Blog

Starting in 2001 and even after considerable growth and changes in location, the company has succeeded in maintaining a work environment that is joyful. . It’s fitting, in this holiday season, to be talking about "joy".

Great Infographic – Killer Tips for Nailing Employee Training in the Digital Age

WalkMe Training Station

With the use of interesting statistics, such as the fact that that blended learning in classrooms increased annually in 30% between 2001 and 2011, they present tips for saving time and resources during training.

Definition: Metacognition

Kapp Notes

2001) Students’ metacognitive development in an innovative second year chemical engineering course. The short definition of Metacognition is "Thinking about Thinking." Here are some more definitions from a variety of sources.

[Free eBook] xAPI and cmi5: Plan now for the future of eLearning

LearnUpon

Since 2001, SCORM has been the standard for eLearning content. In recent years xAPI has risen as a challenger and now with cmi5 it has every chance of fulfilling SCORM’s original potential.

Interesting Mobile Statistics By Tomi Ahonen: mLearnCon

Upside Learning

m-Tickets: Helsinki Public Transportation has been offering mobile tickets since 2001. Tomi Ahonen delivered the first keynote address at the mLearnCon last month in San Diego.