Meta-Learning, 2001

Jay Cross

Everyone has the capacity to learn but most people can do a much better job of it. Learning is a skill one can improve. Learning how to learn is a key to its mastery. Learning is the primary determinant of personal and professional success in our ever-changing knowledge age.

Job 47

AP English Literature and Composition 2001 Free-Response

E-learning Uncovered

AP® English Literature and Composition 2013 Free-Response Questions. About the College Board. The College Board is a mission-driven not-for-profit organization

Travel Backward in Time and Search Google circa 2001

Mark Oehlert

the Google 2001 Index Search page. and just as an extra, here is a link to the archive of e-Clippings when it lived as a newsletter

2001: A year of key learning

Corporate eLearning Strategies and Development

Since '01, 9/11 has been a time to reflect on what I learned in 2001. I learned many things in 2001, but one thing stands out above them all. 2001: July - My wife and kids vacation in N.Y. 2001 taught me a lot. We bought the DVD " The Concert for New York " and watch it every year. What did you learn? with family (without me).visit visit the wold trade center. August - Our house burns down September - N.Y.

The Roadmap From ‘Digital Immigrants’ to ‘Digital Natives’


This statement was apt in 2001 and with technology’s rapid development, it’s perhaps even more valid for many of today’s ‘digital learners’ Read More Published on September 8, 2016. Nearly 15 years ago, educational thought-leader Marc Prensky wrote, in a piece on ‘Digital Natives, Digital Immigrants‘: “Today’s students are no longer the people our educational system was designed to teach.”

eLearning Toolbox Throwback #TBT

eLearning Cyclops

I started in eLearning in 2001. Although not long ago, it is light years behind us when it comes to development tools. Here are the eLearning tools I was using during my first few years in the industry. And my LMS. What is in your Throwback Thursday Toolbox? e-Learning Tools

e-Clippings (Learning As Art): Dissertation: The Effective Integration of Digital Games and Learning Content by M.P.J. Habgood

Mark Oehlert

"This thesis provides a theoretical and empirical exploration of game designs that follow a more integrated approach, broadly known as intrinsic integration (Kafai, 2001). e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Kindle.The Universal Textbook?

How to Write a Check

E-learning Uncovered

25 Read & Write Mini-Books That Teach Word Families: Fun Rhyming Stories That Give Kids Practice With 25 Keyword Families Paperback – April 1, 2001 Using this tool you can learn how to say any number in English and find answers to questions like: What is the ordinal number of 25.

Teach 56

Transformative Learning Theory In Action

Dashe & Thomson

Many remember 2001: A Space Odyssey for depicting one of the most famous epiphanies in cinema history. Eureka! With bones splintering across the screen and kettle drums thundering in the background, a solitary ape invented a weapon in an electrifying moment of inspiration. It probably would have shouted, “Eureka!” too, if it could utter anything more than simple grunts. Yet, how well do you think the ape retained that lesson?

Theory 106

The Evolution of E-Learning: from Baby Steps to Giant Leaps

iSpring Solutions

The definition is as new as 2001, though the term e-Learning was first used in the year 1999 when the word was first utilized at a Cognitive Behavioural Therapy (CBT) seminar. Shared.

Learning Curves and the Workplace Environment

The E-Learning Curve

In their seminal 2001 white paper Dillon & Hallet suggest a useful interpretation of the learning curve, and introduce their concept of the e-learning curve. Continue Reading → The post Learning Curves and the Workplace Environment appeared first on E-Learning Curve Blog. Learning Curve Constructivism corporate development knowledge worker learning curve workplace learning

A New Year Filled With Magic

Experiencing eLearning

I came across this quote from Neil Gaiman , originally from 2001 but it’s made the rounds several time since then. May your coming year be filled with magic and dreams and good madness.

Track 135

Scope Creep: It’s Not Just the Project Manager’s Problem

eLearning Brothers

Here are a few suggestions I found in some online instructional design articles that may help (Butler, 2012; Doll, 2001): 1) Thoroughly understand the project’s goals and vision. Doll, Shelley (2001).

Experience API, cmi5, and Future SCORM by Art Werkenthin

Learning Solutions Magazine

Originally released in 2001, SCORM is rapidly becoming obsolete. The current standard for eLearning-to-LMS communication is SCORM, the Shareable Content Object Reference Model. Here is an update on the path to a new standard. Development Strategies Emerging Topics Learning Systems Measurement Training Strategies

Free Stock Photo Site: SXC

Take an e-Learning Break

SXC was launched in February 2001, as an alternative for expensive stock photography. The idea was to create a site where creative people could exchange their photos for inspiration or work. Check it out: [link

Stock 40

Video Training for Learning & Solving Problems

Your Training Edge

Leidner, Technology-mediated learning: a call for greater depth and breadth of research, Information Systems Research 12(1), 2001, pp. Leidner, Technology-mediated learning: a call for greater depth and breadth of research, Information Systems Research 12(1), 2001, pp.

New Case Study Explores Using New Technologies to Support Human Interaction

ATD Learning Technologies

Since the company went public, annual revenues have jumped from $11 billion (in fiscal year 2001) to $31 billion (in fiscal year 2015). The following is an excerpt from ATD Research’s latest case study, Accenture: Delivering High Touch Learning With High Tech Tools.

The Perfect Fit: The Device Agnostic Future of eLearning


While the surrounding world has undergone many technological, user experience, and design advances, most of the eLearning courses I’ve taken recently feel very 2001. . Imagine trying to navigate a website from 2001 today. Check out these throwback websites from 2001 for examples.) But hopefully the trend I’m starting to see continues: we escape the 2001 design freeze and instead see more and more eLearning courses that align with our digital expectations today.

Getting Into the Flow: How Casual Games Increase Learning Engagement


vigilance and stress) (Hamann, 2001; Cahill & McGaugh, 1998). 2001). People are more disengaged than ever. A poll by the Gallup organization estimates that in 2015, “the majority (50.8%) of employees were ‘not engaged,’ while another 17.2% were ‘actively disengaged’.”

Games 183

Learning Curves and the Workplace Environment

The E-Learning Curve

In their seminal 2001 white paper Dillon & Hallet suggest a useful interpretation of the learning curve, and introduce their concept of the e-learning curve. Learning Curves and the Workplace Environment is a post from: E-Learning Curve Blog.

[Free eBook] xAPI and cmi5: Plan now for the future of eLearning


Since 2001, SCORM has been the standard for eLearning content. In recent years xAPI has risen as a challenger and now with cmi5 it has every chance of fulfilling SCORM’s original potential.

eBook 71

Successful Business Digitals – How Do They Do It?

Your Training Edge

After the crash of the dot com era in 2001, entrepreneurs were worried about the next big thing that would be basically the breakthrough technology to support business operations and decision making.

Infographic: How Google has changed what it means to do research


2001: First commercial launch of 3G (Third Generation) mobile phones. 2001: First Access Grid developed at the University of Manchester.

Questions of the Week

I Came, I Saw, I Learned

  Mayer, Heiser,  & Lonn, 2001. Adobe Captivate: Can I Stop The Presentation From Continuing After a Web Link? I have a Captivate slide that contains buttons taking the student to one of our Web pages (a link to a URL). My problem is I'm not sure how to get the lesson to stop playing while the student checks out the site. as it stands now, the lesson continues to play in the background. Answer: Show the Properties of the object that initiates the URL link.

Sponge UK gets top honours in 100 best companies list

Sponge UK

Best Companies has been producing and publishing lists of the best organisations to work for since 2001. Elearning provider, Sponge UK has achieved top honours on an acclaimed list which recognises the UK’s 100 best companies to work for.

Great Infographic – Killer Tips for Nailing Employee Training in the Digital Age

WalkMe Training Station

With the use of interesting statistics, such as the fact that that blended learning in classrooms increased annually in 30% between 2001 and 2011, they present tips for saving time and resources during training.

Serious Games & e-learning Gamification #ICELW Concurrent Session Notes

Learning Visions

Games = organized play (Prensky (2001) Serious games = games with purpose Gamification = use of game design elemnts in non-game contexts (Deterding, 2011) Beyond complexity…a methodology (HEXA-GameBasedLearning GBL): 1. These are my live blogged notes from the International Conference on eLearning in the Workplace (ICELW) , happing this week in NYC. Forgive any typos or incoherencies. Margarida Romera, Professor University Laval (Quebec) -- with a link to her slides on this session.

Colorado Technology Association announces the 2015 APEX Awards nominees


Since 2001, the Colorado Technology Association has hosted this prestigious event to bring together the technology community and celebrate the exceptional people, companies and accomplishments of the year. The 15th annual APEX Awards will be held November 5 in downtown Denver.

New Design for

Will at Work Learning

I've always built my own websites, even going so far as to program some eCommerce functionality way back in 2000 or 2001. I've been running Work-Learning Research for 17 years. Over that time, my websites have morphed many times, getting easier to use, getting more powerful, getting better looking. This is bootstrapping. Sure, I wish I could afford a brilliant web designer, but alas.I muddle through, often slowly.


Take an e-Learning Break

WINDOWS ON THE WORLD is science fiction set in a post-apocalyptic world in which an orphan girl, Shama Katooee, is summoned to an elite military academy in order to travel back in time to New York City on September 11, 2001, to save the future. Get a free ebook copy of the book written by Andrea White (former Houston mayor Bill White's wife).

eBook 40

Bloom’s Taxonomy and Learning Games

Knowledge Guru

The original taxonomy is from 1956, with a revised taxonomy developed in 2001. You have a clear business problem, a related instructional goal, and a desire to incorporate learning games to help you achieve your instructional goal. But which games are best?

Digital natives — how to design and deliver training that clicks


Digital natives belong to the 20th century and the term was coined by education consultant Marc Prensky in his 2001 article entitled Digital Natives, Digital Immigrants. So that was in 2001. Natives of Barbados are called Barbadians and are of a mixed descent (Afro-Caribbean).

Interview with an Expert Series: Associate Executive Director, Myke Kudlas

Blue Sky eLearn

I first took an interest in eLearning in 2001, but became more involved in 2003, when I was the Program Director for the Mayo Clinic Jacksonville Radiography Program. Myke Kudlas is the Associate Executive Director of the American Society of Radiologic Technologists and has been a champion of eLearning for over 15 years. How long have you been involved with eLearning?

Joy to the World of Work

The Peformance Improvement

Starting in 2001 and even after considerable growth and changes in location, the company has succeeded in maintaining a work environment that is joyful. . It’s fitting, in this holiday season, to be talking about "joy".

Digital Participation

Your Training Edge

Swan (2001) [3] cited many authors and determines course design as a vital and important factor for standardizing the quality, quantity and kind of interactivity (learner interaction with teachers, content or peers) in a course. 2001).

Let’s get Agile

Jay Cross

“On February 11-13, 2001, at The Lodge at Snowbird ski resort in the Wasatch mountains of Utah, seventeen people met to talk, ski, relax, and try to find common ground and of course, to eat.

Agile 46

Are simulations changing the role for Learning & Development

Your Training Edge

2001:511–8. [5] Learning and development has been passing through rapid advancements taking place in terms of technology and the learning methods arising out of it.