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Impact of Games on the Economy, the World and Schools

Kapp Notes

The report stated: From 2005 to 2010, the entertainment software industry’s revenue more than doubled. Gross Domestic Product (GDP) only grew by about 16%. GDP in 2009. Over the same period, the entire U.S. The entertainment software industry added nearly $5 billion to the U.S.

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Hot List - April 1, 2009 to April 11, 2009

Tony Karrer

Top 100 eLearning Items - eLearning Technology , April 7, 2009 Interesting that my own post got the top spot. My top ten tips for getting started with eLearning: - Ignatia Webs , April 6, 2009 It ain’t always easy to dive into eLearning. Top Posts The following are the top posts from featured sources based on social signals.

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Quotes and excerpts on the need for Learning 2.0 from the Best of T+D: 2007-2009

ID Reflections

Excerpts from the Best of T+D | 2007 - 2009 Harold Jarche in Skills 2.0 : As knowledge workers, we are like actors--only as good as our last performance. Professionals are anyone who does work that cannot be standardized easily and who continuously welcomes challenges at the cutting edge of his or her expertise.

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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Here are some videos of the gamification products we discussed. This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. We had over 2,000 people register for the webinar to check out the topic and to learn a little more. Here are the slides.

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Best Workplace Augmented Reality Providers

Roundtable Learning

Year Founded : 2005. 180° and 360° Video Production. Commercial Video Production. Subvrsive assists partner organizations with the strategy, production, design, and development of their programs. . 360° Video Production. Year Founded : 2009. We are pleased to answer this question for you. Specialties : .

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The Strengths of Microlearning Today

Meridian

The first conference focused on microlearning was held in Austria in 2005. Like any new trend, it’s important to understand why microlearning was created, how it has risen in popularity and its potential impact on learning and development. A Micro-History of Microlearning.

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4 Reasons Companies Should Adopt Mobile Learning…Are You Missing the Boat?

SHIFT eLearning

Twenty-first century learning is not confined to a geographical location, or a particular space designated for learning purposes,” explained Colley & Stead, 2009. mLearning may apply to every type of learning from product and sales training to marketing, IT, and organizational compliance. An easier learning process.