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Video games as Good Teachers

Kapp Notes

There is a growing body of research concentrating on the ability of the brain to change in response to stimuli and behaviors that require intense stimulation such as video game playing. Retrieved October 10, 2005, from ProQuest database. [54] Retrieved October 10, 2005, from ProQuest database. [56] 53] Begley, S. 2003, May, 29).

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5 best practices to limit lost completions in SCORM courses

Rustici Software

There’s one thing none of us can control: learner behavior (or the behavior of the McPoyles). I may still be hung up on a show that premiered in 2005, but it’s 2023. This is also a great place to put one of those exit buttons we were just talking about! Write clear instructions. Launch in the frameset on mobile.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

DevLearn 242
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

ASTD 228
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#ASTDNY Presentation Resources

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

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Adobe named to 2017 Best of Elearning! Hall of Fame

Adobe Captivate

Adobe Captivate , the flagship eLearning authoring tool from Adobe, has been the torchbearer in helping Adobe win the award 13 times – since 2005 – for a range of eLearning solutions. Shrivastava also points out: “Our product roadmap constantly reflects changing behavioral trends among both eLearning authors/designers as well as learners.”

Adobe 96