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CSU Resources

Kapp Notes

BOOKS: REFERENCES: (Challenge) Jones, B., Action) Active learning increases student performance in science, engineering, and mathematics Scott Freemana,1, Sarah L. 2005) Application of the testing and spacing effects to name learning. 19: 619–636, 2005. Article: Here is an article on my process. White, R.W. 00174.2012.

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5 Best Employee Training Books

WalkMe Training Station

Books are an excellent way of learning techniques involving training, and new ways of connecting with your employees. Shorter business books focus on the central ideas, provide a clearer argument and move more information into graphical tables and the like. The Learning and Development Book, by Tricia Emerson and Mary Stewart, 2011.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

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ASTD ICE Slides

Kapp Notes

Sharon Boller, Steve Boller and Leanne Batchelder from Bottom Line Performance co-presented a workshop on game design and here are the slides and some other resources related to the workshop which you may find helpful. Sneak Peak: My Book on Gamification of Learning and Instruction. The workshop is called “Play to Learn.”

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.