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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

In 2005, Robert T. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005. Here are some of his conclusions, findings and recommendations: The conclusions are: The empirical research on the effectiveness of instructional games is fragmented.

Summary 278
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Measuring The Effectiveness of Your Blended Learning Program

Obsidian Learning

We should consider how to measure the effectiveness of that investment. Well-designed learning usually includes ways for learners to demonstrate increased competency built into the program. Learning does not necessarily equal improved performance. People and their skills represent strategic functions of the business.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

GameMaker (simple basic game design, but requires some programming and creativity). Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

DevLearn 242
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

ASTD 228
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#ASTDNY Presentation Resources

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. . & & Kim, Y.

Resources 165
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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

GameMaker (simple basic game design, but requires some programming and creativity). Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

ASTD 195