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Evaluating Your eLearning

eFront

Similarly, research in game studies has generally focused upon approaches based upon playing leisure games, and therefore do not take enough account of factors including the context, learning theory and practice and the attributes of the learner and learner group.” (de de Freitas & Oliver 2006, p.262). References. de Freitas, S.,

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Learning Styles and E-Learning

eLearning 24-7

Wilson, 2012 citing Waterhouse, 2006). Learning Styles exist in e-learning and that there are factors on why many learners are unaware that they have a learning style or multiple styles. If you can identify the learner’s style, you can tailor content to meet that need. Micro-learning? Content curation?

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5 TED Talks (and Big Questions) for Adult Learning Professional

eLearning Alchemy

Each of these talks makes me think about a big question in adult learning and corporate training. The questions are: How can self-organized learning environments be used in adult learning and corporate training? His research has culminated with the concept of the self-organized learning environment (SOLE).

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Decided to get Mooc'ed

Moodle Journal

Course Highlights included: - Experience Life in Second Life Avatars will Present about their Lives in Second Life Learn how to Teach in Second Life Get Acquainted with Learning Environments in SL If you were not used to virtual worlds such as Second Life then there were sessions for beginners and advanced Second Life participants alike.

WizIQ 100
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Learning and Emotion

Ontuitive

When Pluto was downgraded from its status as a “planet” to a “dwarf planet” in 2006 by the International Astronomical Union, do you remember how you felt?

Cognitive 100
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Three Things You Should Really Know about Avatars (and their relationship to you)

Kapp Notes

In a study conducted by Yee and Bailenson (2006) It was found that negative stereotyping of the elderly was significantly reduced when participants were placed in avatars of old people compared with those participants placed in avatars of young people. Tags: virtual immersive environment.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Here is some content and references from the presentation. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Unity 3D (3D Software, fairly Complex).