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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Companies Mentioned. Enspire Learning. Zombies Run. Knowledge Guru. Media Psychology.

ASTD 228
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#ASTDTK14 Slides and Resources

Kapp Notes

Five Gaming Elements for Effective eLearning. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Here is some information on thinking like a game designer. August 24- 26, Cleveland, Ohio, USA.

Slides 203
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Here are some related resources that you may find of value. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. One page design for a learning game created during the workshop. Media Psychology.

DevLearn 242
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#ASTDNY Presentation Resources

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. A study by Ersner-Hershfield et al.

Resources 165
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Here are some related resources that you may find of value. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. An experience as an avatar can change a person’s real life perceptions.

ASTD 228
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Vegas Workshop Resources

Kapp Notes

Here are the resources and slides from my workshop presentation in Las Vegas. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Day One: Here are the introductory slides. Reference : Fox, J. &

Resources 155
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TechKnowledge 2012 Presentation Resources

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavio r. A study by Ersner-Hershfield et al.