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Volatility in 3D Virtual World Industry

Kapp Notes

There is a great deal of "churn" in the 3D virtual immersive environment space. I think it is natural churn in a market that is fast emerging but some of that churn can seem unfriendly and one can certainly see the industry as "half-full" as the analogy goes. However, I think it is just part of the evolutionary process.

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The Advantages and Potential of Virtual Reality: Test Your Knowledge!

KnowledgeOne

Do you know the advantages of virtual reality (VR) for training professionals? Of all the high-fidelity simulation technologies, VR is by far the most powerful in convincing the user’s brain that they are actually in a world of its own and in generating sensations and emotions as intense as those experienced in a real-world setting.

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My History of Live Blogged Notes

Experiencing eLearning

These posts go back to 2007, so some of the content and references are dated. Second Life: Teaching Tips from the Virtual Frontier. Wikis & Emerging Web 2.0 Wikis that Work: Effective Wiki Practices for Virtual Learning Communities. Digital User-Generated Content and Our Emerging Digital Literacy. Other Topics.

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Looking Back at 2007

Tony Karrer

In December 2006, I posted my challenges and predictions for 2007. Biggest challenges for 2007? I could answer this as the biggest challenges for Learning Professionals generally, and maybe I'll come back and do that, but for now, let me just write what I see as some of my bigger challenges in 2007. We were very fortunate.

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Instructional Design and E-Learning Blogs

Experiencing eLearning

Back when I wrote my instructional design careers series in 2007, I was only aware of a few blogs by instructional designers. In the Middle of the Curve is one of the first blogs I linked to, back in January 2007. Brent covers e-learning in general, but especially emerging technology and mobile learning. Instructional Designers.

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Arrested Learning and Development: How Covid-19 is Changing the Corporate Learning Landscape

Vitalyst

According to some reports, during the Great Recession (December 2007 to June 2009), the US corporate training market shrank from $58.5 billion in 2007 to $56.2 Despite the fact that some organizations have begun offering virtual training, many workers are not satisfied with their employers’ investments in professional development.

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Virtual reality for pain management

KnowledgeOne

Virtual Reality (VR) is a fascinating technology that allows the user to be transported into a synthetic world they perceive as real and in which they can move and interact. The impressive potential of VR goes far beyond entertainment. VR: the ultimate immersive technology. ” The first is immersion and the second is presence.