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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. August 24- 26, Cleveland, Ohio, USA.

DevLearn 242
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TechKnowledge 2012 Presentation Resources

Kapp Notes

Here are my slides from the TechKnowledge 2012 presentation “What Research Tells us about 3D Avatars, Storytelling and Serious games for Learning and Changing Behavior” plus videos and other links that go into more detail based on the topics I discussed. Kapp's ASTD TechKnowledge 2012 Presentation.

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My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

As 2012 draws to a close, its time to evaluate how in focus my lens on the future of enterprise mobile learning proved to be this past year and how many of my year ago predictions hit their targets. There will be more types of devices and ways to connect with our mobile learning world in 2012. On Target But.

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The Knowledge and Learning Transfer Problem

Performance Learning Productivity

We must nurture learning in the workplace or face corporate meltdown. Hoeve (2012), Hybrid Learning Environments: Merging Learning and Work Processes to Facilitate Knowledge Integration and Transitions , OECD Education Working Papers, No. and Hitchens, H. 81, OECD Publishing.

Problem 194
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10 Reasons Leadership Development Programs Fail

CLO Magazine

When leadership development programs fail, it is for predictable reasons. Understanding and accounting for the simple things that can derail a leadership development experience is essential for delivering results for both the short- and long-term health of the program.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

GameMaker (simple basic game design, but requires some programming and creativity). It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Game Development Software ThinkingWorlds (3D Software). Unity 3D (3D Software, fairly Complex).

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Personas in Program Design

CLO Magazine

This explains why Bersin & Associates’ 2012 “High-Impact Learning Organization” research identifies a critical new aspect of excellent learning programs: audience analysis. Development includes the actual production of the content and learning materials based on the design phase.

Program 58