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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. A study by Ersner-Hershfield et al. Bailenson, J. &

DevLearn 242
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TechKnowledge 2012 Presentation Resources

Kapp Notes

Here are my slides from the TechKnowledge 2012 presentation “What Research Tells us about 3D Avatars, Storytelling and Serious games for Learning and Changing Behavior” plus videos and other links that go into more detail based on the topics I discussed. Kapp's ASTD TechKnowledge 2012 Presentation. & Ely, K.

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What is the future of sales enablement?

CLO Magazine

When I joined a sales training team in 2012, digital training resources and virtual training were finally gaining some good traction. Another approach is to optimize the corporate software programs. Enablement programs are also evolving related to measurement, tracking and KPI attainment.

Sales 79
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Grow multicultural leaders with coaching, not just business English

CLO Magazine

As workforces continue to grow more diverse, human resources and learning and development teams have embraced language training programs, such as Business English and ESL, for multicultural employees.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

GameMaker (simple basic game design, but requires some programming and creativity). It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. A study by Ersner-Hershfield et al. Bailenson, J. &

ASTD 228
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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

GameMaker (simple basic game design, but requires some programming and creativity). It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

ASTD 195