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Augmented Reality: Is it the Future of eLearning

ProProfs

In the technology space, people are extensively discussing the relevance of augmented reality (AR) and its varied applications. In this post, we will explore what augmented reality means, few of its uses and importance to elearning space. What is Augmented Reality? Uses of Augmented Reality.

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Training Industry Selected Gyrus Systems as a 2018 Gamification Watch List Company

Gyrus

Gyrus Systems , a leading Learning Management Systems (LMS) vendor, announced today it has been selected as a 2018 Gamification Watch List company by Training Industry.com. As part of its commitment to the industry and as a service to its community members, TrainingIndustry.com has announced its 2018 Learning Portal Companies Watch List.

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5 eLearning Trend Predictions for 2018

eLearning Brothers

If you’ve attended an eLearning or tech conference recently, you know that virtual reality and augmented reality are blowing up right now. Andrew Scivally got a sneak peek of Trivantis’ in progress virtual reality course builder, CenarioVR at DevLearn 2017. 2018 is shaping up to be an exciting year for eLearning.

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Augmented Reality (AR) based Heads-up Display (HUD)

CHRP-INDIA

The use of Augmented Reality (AR) technology for enhancing the gaming graphics has already mesmerized the world, but the heads-up displays (HUDs) are the latest innovation to consider in the driver assistance systems. Related Article: Interesting Developments in Augmented Reality ). Source: embitel. Lexus LS 500.

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2018 eLearning Predictions: Updated Hype Curve

Web Courseworks

Here it is: Our 2018 eLearning predictions set in terms of Gartner’s hype cycle. Augmented and Virtual Reality: Everyone is appropriately excited about the idea of overlaying educational graphics on the real world (augmented reality) or creating truly immersive virtual worlds (virtual reality).

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New survey reveals top 2018 corporate learning trends

Axonify

Here’s what corporate learning trends to watch out for in 2018 — from the winners, to the losers, to what may revolutionize L&D in a way we’ve never experienced before: L&D Global Sentiment. Survey 2018. Virtual and augmented reality 6.87%. Games/gamification 3.39%. Personalized/ adaptive learning 11.9%.

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The 6 hottest learning trends for 2018 - Part 1: Augmented Reality (AR) and Virtual Reality (VR)

Limestone Learning

This is Part 1 in our series on the 6 hottest learning trends for 2018 blog post series. In case you didn’t catch it last month, we posted an article on the 6 hottest learning trends for 2018. What do you think of when you hear the words “augmented reality”? What about “virtual reality”? So stay tuned.