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Questions about Second Life

Kapp Notes

Recently, I received a some really good questions related specifically to Second Life but primarily are about virtual worlds and the use of these worlds for education. I'll answer the questions here since I think they reflect concerns that many educators have related to the social networks and Second Life. Again, I agree.

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A.I., XR, Digital Twin – Which will drive Learning Technology?

eLearning 24-7

The point here is that technology not fully understood, debuted, and changed the way we do things, experience things, and learn things, appeared. Speaking of which, I do know of a 3rd party content provider who is adding generative AI to their system (where the content is housed). was the rage, and CompuServe (RIP) was out.

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Gadgets, Games and Gizmos: More Second Life

Kapp Notes

Basically Second Life is the Matrix , as in, “Wake Up Neo, the Matrix has you.” You can learn a little more by checking out my previous entry on the subject, Get a "Second Life." Second Life is a virtual world in which people can act, react and function as if they were in the actual physical world.

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The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

Technology has impacted almost every aspect of our lives and training & development is no exception. Advanced software, technology tools, and innovative methods are being used to enhance training program’s quality, participation and engagement as well as to enable corporate training to be a more personalized experience.

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The Promise Of 3D Learning

Upside Learning

Every now and again I wonder about the multi-user 3D environments, or virtual worlds that were all the rage just a couple of years ago, the finest example being Second Life. Second Life itself was a promising collaborative 3D learning platform. That day is far off yet. Learning in 3D.

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Implementing New Learning Technology? Choose the Right Pilot Group

Kapp Notes

Before a large scale implementation of any new learning technology, you really need to run a pilot group. Skipping a pilot of a new technology is a dangerous gamble. High Technology Comfort Level —You don’t want to provide initial access to virtual worlds to a group that is not comfortable with technology.

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Top 100 Learning Game Resources

Upside Learning

Most often such a list brings up debate about the quality of content linked to. using the technology of today, in the classroom today. Adopting Digital Game-based Learning: Why and How- Upside Learning Blog, March 26, 2009. Tags: Game Based Learning Learning Technology Design DGBL Games Technology Top 100.

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