Ready Player None: The Pitfalls of Gamification
eLearning Alchemy
JANUARY 11, 2017
A 2014 Study by TalentLMS found that respondents were heavily in favour of gamification : This study built on 2013 research by the eLearning Guild which found that when content was delivered through gamification, learners scored: All together there’s a lot to like about gamification. What’s not to like?
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