e-Clippings (Learning As Art): Article comparing new Mash-Up tools (Popfly, Pipes, Google) - thanks Sam Adkins

Mark Oehlert

» June 03, 2007 Article comparing new Mash-Up tools (Popfly, Pipes, Google) - thanks Sam Adkins Sam Adkins at Ambient Insight passed along a link to a post on the Social Strategist that I just reading through now but which does a compare and contrast between some of the emerging tools for creating mash-ups. e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Here at ASTD.first session reviews.Ruth Clark and Tony Karrer.

iPad & eBooks: A Game Changer for Blended Learning

Xyleme

Home > Single Source , Standards > iPad & eBooks: A Game Changer for Blended Learning iPad & eBooks: A Game Changer for Blended Learning March 25th, 2010 Goto comments Leave a comment I was on Nigel Paine’s blog on Friday when I saw and commented on his post The Mash-up Begins.

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3 Essential Themes for Mobile Learning Systems

Upside Learning

As we prepare to iterate development of Upside2Go, we will need to start figuring out what sort of features our users (learners, managers, administrators) would really like from a mobile LMS. This is where the rubber meets the road, by dreaming up features we invent the mLearning systems future right here. Resourceful individuals in capable systems will start to deliver mash-up applications rather than learning content.

Digital L&D Leader on Innovating Learning Solutions for Busy Learners

Caveo Learning

Louis and Kansas City discovered his love of corporate learning mashed up with technology during 8 years at Sprint. He then served in several roles in learning development, delivery, and technology at Centurylink and Hyla Mobile (a start-up serving the wireless industry). Marc McConathy, Principal Program Lead in Digital Learning Innovation with Chick-fil-A is a Missourian transplanted to Georgia.

Social Is Not An Option by Ben Betts

Learning Solutions Magazine

As we find out how learning happens, and how technology can support learning, some interesting hybrids (mash-ups?) Four ideas dominate: informal learning, social learning, mobile learning, and games-based learning. Mobile Serious Games Social Media Tools are appearing. This week’s feature looks at how a team in England is putting these together, plus features to motivate learners. The result: a very different way of learning.

15 essentials for successful learning

Jay Cross

While cleaning up my office this afternoon, I came up this list of essentials for effective informal learning I wrote a couple of years ago for the ASTD Handbook. Set high expectations, and people live up to them. Ensure support is mobile. Learning is for everyone, not just novices and up-and-comers. Innovation is born of mashing up concepts from different disciplines. “A foolish consistency is the hobgoblin of little minds.”

Why Your Organization Needs Collaborative Learning

NovoEd

In organizations with potentially thousands of employees on multiple continents, NovoEd’s collaborative learning can mean virtual instructor-led workshops, self-study sessions with articles and videos, peer feedback, group discussions, and a final project — all of it handled online on mobile, laptop or desktop devices instead of in costly, time-consuming in-person meetings or workshops. More Than One Way up the Mountain.

Content as a Service

Xyleme

As instructional designers, we create our learning products, package them up with all the content and media, wish them well, and ship them off to the LMS’s – never to be seen again. The courses are monolithic; not designed for rapid access, and don’t work the way we’d hope on our beloved mobile devices. Learners’ only point of access to this learning content is via the LMS – which feels dated and clunky and doesn’t work with their mobile devices.

Strategies for Implementing Gamification in Your Training

Your Training Edge

In a post entitled “ MOOCs – Gamification – Mash-Up? In future, both games and MOOCs will support the continuing trend toward mobile learning. Massive open online courses (MOOCs) and gamification hit the corporate training world at roughly the same time.

Semantic technologies and learning

Learning with e's

collaborative tagging, social networking, mash-ups, and wikis), lightweight representation of semantics and metadata is used in the form of folksonomies, user comments, and ratings. Semantic multimedia content for (collaborative) mobile learning.

Vision 2016 - An Interview with Todd Kasenberg

Raptivity

He is an often invited speaker and workshop facilitator, loves to talk apps, mobile learning, and job aids, and is a software entrepreneur. More about Todd here: [link] Below are excerpts from the interview: What are some of the key eLearning trends that you think would surface, or pick up, in 2016? Today's interview in the Vision 2016 series is with Todd Kasenberg, Principal, Guiding Star Communications and Consulting.

Innovations in E-Learning Conference

Kapp Notes

Check out Wendy's Wrap Up-Day 1 post as well as her other posts including one of the Keynote addresses, my presentation on Gadgets, Games and Gizmos and Stephen Downes keynote, Light, Agile and Flexible as well as a mobile learning presentation by Mark Oehlert, Dr. David Metcalf and Judy Brown.

Strategies for Implementing Gamification in Your Training MOOCs

Your Training Edge

In a post entitled “ MOOCs – Gamification – Mash-Up? In future, both games and MOOCs will support the continuing trend toward mobile learning. Massive open online courses (MOOCs) and gamification hit the corporate training world at roughly the same time.

Prepare the future of Learning for the Genz

Learning Wire

This is due to the social context in which they are growing up. They are growing up as more than passive consumers of media. For example, my daughter has set up a Finsta account. They are also growing up while the Internet of Things is changing how we live. Since they grew up with highly engaging games, their brains are wired for rich, stimulating learning experiences. Learning will be de facto social, digital, and mobile. Who are these people?

Top 15 Learning Management Systems mid-year 2014

eLearning 24-7

If you are seeking a system that is a mash-up of useful business tools with a strong LMS, than this is a system to examine. If it is about video and you want a system that can edit video, capture video including real time presentations, acquire video via mobile devices and offer functionality of a LMS, than this one to check out.. Their ideal market honestly is education, but they as many other VLPs have realized that corporate is a delicacy that cannot be passed up.

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DevLearn 2009 – Day 2 Recap

eLearning Weekly

Session 613: Mobile Gaming Models – A Google Case Study and More! David showed several phone-based mobile learning games running on Java, BREW, and Flash. Next, he showed a few hybrid games, which integrate mobile with a full experience that includes full video, a web site, etc. Google worked with David Metcalf to create a leadership training program that was a mash-up with 7-8 Google tools: Gmail, YouTube, Google Docs, Google Talk, etc.

Don't miss the train!

Learning with e's

I'm just about to hop on a train and make my way up to Milton Keynes for the first time, where tomorrow I'm an external examiner for one of the Open University 's PhD candidates.

Five Myths of Social Learning

Xyleme

So, while many like to proclaim the death of learning objects, the fact is that social media applications, including mobile, are inherently designed to leverage small reusable content components and are more valuable tools to learners when they do so. Contrary to what we’d like to believe, social learning doesn’t always start at the training department and work its way up, quite the opposite. Home About Podcasts Videos Xyleme Inc.

Top 5 Talking Points from 2013 #LSCon

Unicorn Training

In the second of a two-part blog reflecting on Learning Solutions Conference and Expo 2013 Unicorn CEO, Peter Phillips, looks at the five hottest conference issues - mobile, Tin Can, authoring tools, what's next for the LMS and could websites be the new LMSs? 1) Mobile is everywhere but not everything. Mobile was pervasive this year. Security is a big issue in the corporate world and I picked up some useful pointers, although no definitive answers.

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Workforce learning in 2019: Finding patterns in a Clouded Crystall Ball

Adobe Captivate

GenY have grown up with rich-media and have a significant difference in attitude from the Gen X. People will want to create and communicate and do this quickly and without “due process” Authoring tools will need to support mashups, but I suspect that tools themselves need to be created as a mash-up of tools. Each constituent tool in the final mash-up relate to a specific media (text, audio, video etc.) Mobility and Learning.

2008 2009

Tony Karrer

I put up a couple of screencasts that show how to use LinkedIn for Finding Expertise and Searching for Expertise - LinkedIn Answers. This lines up with what I predicted in 2008. Specialized tools for mobile professionals.

What Can You Expect in 2013?

CLO Magazine

Several trends will drive performance and development in 2013, and learning leaders will need to strategize for mobility. With mobility, learning and work are not conducted in isolation. Despite this trend, most corporations have been slow to deploy mobile learning, and even fewer consider adopting learning apps. There are issues related to device type, content storage, security and determining what content needs to be mobile.

Top 60 eLearning Posts for October 2010

eLearning Learning Posts

A day with Dave Snowden , October 26, 2010 Dave Snowden is a compelling storyteller, mad genius, and irascible Welshman who has pioneered the mash-up of complexity theory and management practice. Open up the Navigation. mLearn2010 Augmented Reality and Mobile Learning - some lessons learned by Gunnar Liestol , October 21, 2010 Gunnar is a curly person with glasses, who just gives an AMAZING presentation!! Please if you can, look this research up!

Commonly Used Training Evaluations Models: A Discussion with Dr. Will Thalheimer

Convergence Training

Mobile Training & Performance Apps. Convergence Training: I’m sure people will be like sponging that up. And last year, I thought I would capture maybe 15 to 20 of these, but I came up with 54. They’re all mashed together. And then level two learning is mashed up. Convergence Training: You know, it’s interesting that the mega societal thing came up in this and, I guess, the idea of purpose.

e-Clippings (Learning As Art): Better Conferences (cross posting from Tony Karrer)

Mark Oehlert

Cheat sheet.ok.needs some more design here but I love the twitter idea.could we do a google map of a conference hall expo floor and then do a mash-up so we could annotate it? and check this one as well e-Places to visit copyright game studies anthropology mobile learning e-learning things you should read stat counter View My Stats kaboodle Oehlerts Book.

e-Clippings (Learning As Art): Here at ASTD.first session reviews.Ruth Clark and Tony Karrer.

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Edu-Gaming in the latest Escapist | Main | Article comparing new Mash-Up tools (Popfly, Pipes, Google) - thanks Sam Adkins » June 03, 2007 Here at ASTD.first session reviews.Ruth Clark and Tony Karrer.

2008 in retrospect

Jay Cross

I’m closing the chapter on 2008 and gearing up for 2009 and beyond. Marc Rosenberg, Allison Rossett, Barbara Pellow, and I led Up to Speed, an event in NYC for Mimeo. Posted my first video mash-up to YouTube. Online Educa Berlin: one-day workshop on social network learning, led session on mobile learning, on closing blogger panel. Looking back, I see lots of smoke but little fire.

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