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How Digital Textbooks and Instructional Books Can Enhance Your Learning Experience

Kitaboo

The era of simple digital textbooks began in 2004 in Texas when the Forney School District adopted a pilot program to provide fifth and sixth-grade students with digital textbooks. They can enhance the learning experience and provide comprehensive information. But how did they come into existence?

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LEARNNOVATORS GAZES INTO THE FUTURE OF E-LEARNING WITH LAURA OVERTON

Learnnovators

Laura authored ‘Linking Learning to Business’ in January 2004 – one of the first industry benchmark studies at the time. In this exclusive interview with Learnnovators, Laura Overton shares her insights on why organizations need to rely on modern benchmarks more than the traditional ones, to improve performance.

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The Learner and The Feeling of Self-Efficacy

KnowledgeOne

In the first case, it allows them to mobilize and organize their skills, and in the second, it influences their choice of objectives and actions. Sources: Albert BANDURA, Auto-efficacité : Le sentiment d’efficacité personnel, Bruxelles, De Boeck, 2003. 9-50, 2004-5. 1-116, 2004-5. Informal Learning 101.

Learner 52
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Laura Overton – Crystal Balling with Learnnovators

Learnnovators

Laura authored ‘Linking Learning to Business’ in January 2004 – one of the first industry benchmark studies at the time. We’ve been following you and your organization, and think that you are doing great work. Laura: Towards Maturity is a not-for-profit benchmark organization. Learnnovators: Hi Laura. Thank you so much for that.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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The key to understanding what’s going on

Jay Cross

The 50,000 foot view of what’s going on in social networks and informal learning has changed very little In the last five years. That observation is from 2004. From 2003 : As the pendulum of culture chic swings from the institution to the individual, it’s natural that empowering the common participant is back in vogue.

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How To Build a Serious Game: Part 1

TalentLMS

Juul, 2004) Did you know that instruction design principles can actually fulfill the gaps in game design principles, when developing a serious game? Research in game design (by Zimmerman, 2003) reveals that a game developed in iterations, traps ambiguity by defining its solution. What information do learners have already?