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Evaluating Your eLearning

eFront

Similarly, research in game studies has generally focused upon approaches based upon playing leisure games, and therefore do not take enough account of factors including the context, learning theory and practice and the attributes of the learner and learner group.” (de de Freitas & Oliver 2006, p.262). References.

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Cammy Beans Learning Visions: My Objection to Learning Objectives

Learning Visions

Learning objectives clarify exactly what it is youre trying to teach. Ray Sims has written a great summary on Writing Learning Objectives , with citations to some good resources, including Vicki Heaths post Learning Objectives: Writing Learning Outcomes So They Matter. I see the value.

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Cammy Beans Learning Visions: Cognitive Flexibility Theory & Multiple Representations

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Use multiple representations to provide the learner with multiple ways of accessing the information: visual or auditory. Provide a variety of examples or case studies that get to the concept in different ways. Makes sense.

Cognitive 100
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How To Create an Interactive Learning School and Engage Your Learners

learnWorlds

“In the social learning system, new patterns of behavior can be acquired through direct experience or by observing the behavior of others.”, Social Learning Theory, Bandura A., How To Create an Interactive Learning School and Engage Your Learners. An Ecology of Learning. Manage and Control your Community.

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Cammy Beans Learning Visions: Another take on Cognitive Load Theory

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Wednesday, April 18, 2007 Another take on Cognitive Load Theory The authors of the Eide Neurolearning Blog weigh in on recent research and articles on cognitive load (including the death of Powerpoint that have been talked about here ).

Cognitive 100
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A Look Behind Robert Gagnè's Nine Steps of Instruction

Big Dog, Little Dog

In her post, Questioning Gagnè and Bloom’s Relevance , Christy Tucker describes how we often get caught up in theories without really looking at whether the research supports those theories. Tell learners the learning objective. Provide guidance, relevance, and organization. Gain attention. Marzano (1998, p.94)

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Why we learn more at play ? gamification and rewards for learning

Ed App

It is a fact well acknowledged that playing provides a powerful means of persuasion when it comes to learning. Not only does play bring us to the table as learners, but it enhances the quality of our learning. The gamification of learning and instruction: Case-based methods and strategies for training and education.