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The Corporate University Shift: Why Great Companies Invest in Custom Learning

eLearningMind

Join us now on a small journey into the world of corporate universities. Sometimes, higher-education programs fail to prepare students for the real world of a high-level organization. Apple University. Apple sets itself apart by doing things differently, and it expects the same from its employees.

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Top 100 Learning Game Resources

Upside Learning

It is All Fun and Games…And Then Students Learn- Kapp Notes, July 30, 2008. Gadgets, games and gizmos for learning- Clive on Learning, January 29, 2008. mLearn08: MiLK: students building mobile learning games in higher education by Debra Polson- Ignatia Webs, November 12, 2008. 36 Learning Games to Change the World.

Games 280
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Top 100 Learning Game Resources

Upside Learning

It is All Fun and Games…And Then Students Learn- Kapp Notes, July 30, 2008. Gadgets, games and gizmos for learning- Clive on Learning, January 29, 2008. mLearn08: MiLK: students building mobile learning games in higher education by Debra Polson- Ignatia Webs, November 12, 2008. 36 Learning Games to Change the World.

Games 280
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The Corporate University Shift: Why Great Companies Invest in Custom Learning

eLearningMind

Join us now on a small journey into the world of corporate universities. Sometimes, higher-education programs fail to prepare students for the real world of a high-level organization. Apple University. Apple sets itself apart by doing things differently, and it expects the same from its employees.

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e-Clippings (Learning As Art): Virtual Worlds Management Industry Forecast 2008

Mark Oehlert

Also examined in the report are the 2008 business goals for many of the leading companies in the industry. What are your top 3 trend predictions for 2008? What business goals have you set for 2008? What challenges do you expect 2008 to bring for the virtual worlds industry? books futures Web 2.0

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e-Clippings (Learning As Art): Worlds for Study: Invitation - Virtual Worlds for Studying Real-World Business (and Law, and Politics, and Sociology, and.) (by Robert Bloomfield)

Mark Oehlert

Katie Salen) | Main | The Invention of Good Games:Understanding Learning Design in Commercial Video Games (Katrin Becker thesis) » February 27, 2008 Worlds for Study: Invitation - Virtual Worlds for Studying Real-World Business (and Law, and Politics, and Sociology, and.) (by books futures Web 2.0

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e-Clippings (Learning As Art): Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)

Mark Oehlert

Main | Help Firefox 3 Set a Guiness World Record!! Link to the Ontology Summit 2008 ) Web 2.0 An arts degree is now perhaps the hottestcredential in the world of business." June 11, 2008 in Catch Up | Permalink Technorati Tags : Moleskines , Second Life , virtul worlds , Web 2.0 " hmmm, design anyone?!?