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Engagement: A Critical Element in Learning and Gamification

Kapp Notes

If you want to have effective learning engagement, in gamification or any type of learning, you need to consider carefully how to grab and hold the learner’s attention. Gibson, 2009). Merrill (2009. These are established prior to a student engaging within the gamification experience.

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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Here are some videos of the gamification products we discussed. This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. Companies Mentioned. Enspire Learning. Zombies Run.

ASTD 228
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#ASTDTK14 Slides and Resources

Kapp Notes

Here is an example of gamification in action. The Gamification of Retail Safety and Loss Prevention Training. July 2012 T&D Article: Games, Gamification and the Quest for Interactive Learning. Here is Chapter One of “The Gamification of Learning and Instruction.” A study by Ersner-Hershfield et al.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Saw a bunch colleagues and friends, and had lots of fun in the Gamification Workshop. So the slides to the Gamification workshop can be found here. Understanding Games and Gamification for Serious Learning. Understanding Games and Gamification for Learning from Karl Kapp. Pictures from the Gamification Workshop.

DevLearn 242
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Here are the slides from my presentation, my workshop on “Games and Gamification” with Koreen Olbrish will be in another post. The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. This as reported by Fox and Bailenson (2009). A study by Ersner-Hershfield et al.

ASTD 228
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. We played “Fact or Fishy” Had a great audience and we had a great deal of fun.