Virtual reality and augmented reality: overhyped or new industry standard?
CLO Magazine
MAY 29, 2020
So why would we use VR or it’s little cousin, augmented reality, in our training? We know that classroom and e-learning modules only account for 10 percent of learning. The other 20 percent comes from social learning via observation of others and feedback. The 2019 Training Industry Report surveyed 240 U.S.-based
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