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Achieving Your Learning Objectives Using Effective Gamification

Lambda Solutions

Gamification is a practice that consists of using principles taken from video games to design products that would typically not be considered games. The purpose of gamification is to keep users engaged and, in the context of eLearning, to help users achieve their goals while having fun.

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Custom eLearning Development: 5 Tips to Develop Employee Training by Job Role

Infopro Learning

Learning leaders recognize the need to provide employees with customized training to help them succeed in their roles, and this is especially true for job roles that require a wide range of skills. Most organizations, need to make sure to develop learning content for broad job roles rather than core competencies particular to each role.

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Top 10 Types of Employee Training Methods

Infopro Learning

This factor holds pivotal importance for achieving long-term success. And for this, leaders or managers need to give their employees more chances to learn, grow, be happy and work well. Training can be boring, but only if it’s not the right training for what you want to learn.

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The Key Components of an Effective Sales Training Program

Infopro Learning

This sets sales training projects apart from other programs in Learning & Development (L&D). The constantly changing and competitive landscape of sales demands that salespeople continuously learn and adapt to stay ahead. In this blog, we will dissect the core elements that compose an effective sales training program.

Sales 221
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Agile Microlearning Explained

Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes. Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers.

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Driving Digital Workforce Transformation by Creating the Right Learning Experiences

Infopro Learning

It can help Learning and Development (L&D) organizations become more agile, efficient, and innovative, increasing productivity and profitability. The 2023 LinkedIn Workplace Learning Report states that most organizations aim to create a people-focused environment and rely on L&D for support.

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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

Neal Stephenson, a science fiction author, coined the term “metaverse” to describe a shared virtual world where users can interact with each other and even with virtual objects in real-time. Gamification: Games and game-like elements can make training more engaging and fun. billion in 2020 and is expected to rise at a 39.1%