mLearning Revolution

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Apple Proves Mobile makes the Desktop better: A lesson for us in mLearning and eLearning

mLearning Revolution

I think it’s fascinating that Apple is bringing Mobile features such as notification and Dictation to the Mac. Like millions of people around the world, I too was glued to my computer on June 11 2012, following closely every news announcement Apple shared at their annual WWDC event. MobileFirst. —

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Why the iPad and iPhone not supporting Adobe Flash is a Great thing for mLearning

mLearning Revolution

There’s no other Industry in the world that was more affected by Apple refusing to embrace Adobe Flash in their iOS devices like the eLearning Industry. I don’t have the exact numbers but I would venture to say that more than 98% of all eLearning was/is based on Adobe Flash (i.e. Let me explain.

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¿Por qué el hecho de que el iPad y el iPhone no soportan Adobe Flash es un gran incentivo para el mLearning?

mLearning Revolution

No hubo otra industria en el mundo que resultara más afectada por la decisión de Apple de no adoptar Adobe Flash en sus dispositivos iOS como la industria del eLearning. Permítanme explicarles.

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Happy 12th Birthday iPod! [The Beginning of the Mobile Revolution]

mLearning Revolution

Apple iPod vs. Diamond Rio MP3 Player. Twelve years ago yesterday, Steve Jobs and Apple introduced the first iPod using the amazing tagline: 1,000 songs in your pocket. With those words, a simple little device changed the way we listen to music, revolutionized an entire industry, and in my opinion launched the modern mobile revolution.

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Do Learners on Mobile really know what they want in mLearning?

mLearning Revolution

Perhaps what the customer really meant to say was that yes, they want their learners on mobile to be able to access the learning, but in a way that makes sense on the iPad, and also in a way that makes sense on the iPhone, and on the Kindle Fire, and on the Motorola Xoom, Droid, etc. In other words, One Size does Not Fit All.

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Boom Town: Another win for HTML5. A good thing for mLearning [video]

mLearning Revolution

An iPhone game is limited to iPhones and iPads; an Android game is limited to Android devices. Apple and Google want to keep you within their own environments. Maybe later you wanted to continue in the browser on Facebook. Native apps do not behave that way on iOS and Android. Part of this is by design.

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Learning Designers have 3 Choices Regarding Mobile Learning [#mLearning]

mLearning Revolution

Here’s a traditional Adobe Captivate eLearning course, with lots of text, images, navigation controls and videos: And here’s what it looks like on my iPhone after I use the new Publish to HTML5 feature in Adobe Captivate 6: A Flash-based Adobe Captivate 6 course converted to HTML5 and viewed on an Apple iPhone.