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What Your eLearning Provider Wants You To Know About Gamification

Roundtable Learning

What if corporate training felt more like leveling up in your favorite digital game than sitting through another dull slideshow? Enter gamification! While it may seem like a simple game of block elimination, beneath the surface, Tetris is about decision-making and problem-solving. Read More: What is Gamification?

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Sorry, Games and Gamification are Not Magic

Kapp Notes

No, games and gamification are tools for learning, they are not magic. Learning games or serious games work well when they are built from the ground up focused on teaching underlying concepts models or ideas, helping a player learn the trade-offs required to make important business or sales decisions.

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Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

Summary: This blog has provided an overview of serious games, including their definition, application, and benefits. It also provided a brief overview of the differences between serious games and gamification, and highlighted the advantages and disadvantages of serious games in the healthcare industry.

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Game Element: Pattern Recognition

Kapp Notes

Many games involve creating, identifying or predicting a pattern. This is a common element in many basic and electronic games. They can also be found in behavior, economies and historical events. A simple example of a pattern recognition game is tic-tac-toe. Once the top overflows the player loses.

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Using Games and Gamification for Employee Screening

Kapp Notes

I was interviewed a while ago about the use of games and gamification within the employee selection process, here are some of the questions and responses. The reason that a game-type approach was used was for three reasons. Games are being used to access all types of employment skills, attributes and abilities.

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Serious Games & e-learning Gamification #ICELW Concurrent Session Notes

Learning Visions

Games = organized play (Prensky (2001) Serious games = games with purpose Gamification = use of game design elemnts in non-game contexts (Deterding, 2011) Beyond complexity…a methodology (HEXA-GameBasedLearning GBL): 1. Inter-group competition and cooperation – one of the most fundamental of game mechanics.

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Gamification in Learning: 7 Powerful Strategies to Implement 

Hurix Digital

One such concept that is gaining popularity in the education sector is gamification in learning, a process that utilizes game elements to enhance learning. In the United States alone , around 227 million people play games every week, and worldwide, there are around three billion video game players.