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Case Studies of Gamification in HR

Kapp Notes

Here are six cast studies of Gamification. Case Studies of Gamification in HR from Karl Kapp. Here are more case studies: The Gamification of Retail Safety and Loss Prevention Training. The Gamification of Sales Force Training. The Gamification of mLearning.

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Pixelton Adventures: Award Winning Case Study

Reflection Software

We are excited to announce that “Pixelton Adventures” was recognized by the Brandon Hall Group with a Bronze award for "Best Use of Games or Simulations for Learning". Keep scrolling to read snippets from the case study we submitted for evaluation!

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Game Based Learning: Is It Appropriate For My Association?

Association eLearning

According to BigFish games, 58% of Americans play video games , with 68% of that population older than 18. Why are games so popular, and how can we leverage gamification for association learning? Like any effective learning project, it’s critical to define your audience and determine if gamification is a good fit.

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A Case Study On Gamification In Corporate eLearning

Tesseract Learning

Games, when used in eLearning, make online training fun, entertaining and engaging for learners. In this article, I will discuss a case study on a gamification solution that we delivered, which resulted in better learner engagement. Successful corporate eLearning is all about engagement.

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The Four “Levels” of Gamification Implementation in Learning Experiences

Speaker: Jonathan Peters, PhD, Chief Motivation Officer, Sententia Gamification

Problem : Gamification is an important and powerful strategy for influencing and motivating people. Unfortunately, many people think that gamification means adding a simple activity, creating a computer or a video game, or just adding points, badges, and a leaderboard to their learning program.

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Case Study: Conversion of Flash Based Complex eLearning Courses to HTML5

Swift eLearning Services

Here is a flash to HTML5 conversion case study where we have converted the complex animated flash based legacy elearning course into HTML5 compatibility content.

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A Case Study On Deploying Gamification And VR In An Active Shooter Training Course

eLearning Industry

In this case study drawn from Inno-Versity’s work with law enforcement, we describe how the combination of Virtual Reality, game theory, and learning theory works to produce a world-class learning opportunity for frontline officers and others. This post was first published on eLearning Industry.