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2016 Reflections on Games and Gamification for Learning

Kapp Notes

In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. Continued Strong Interest in Gamification and Game-based Learning. The interest and attention on gamification does not seem to be waning.

Games To Gamification

Learnnovators

Slowly, as the human species evolved, (around 70,000 to 80,000 years ago), they started hunting small game. The word ‘game’ here means any animal hunted for food. The term game was used as a medieval hunting terminology in the late 13th century. And gradually, man started inventing different types of games and sports for various purposes. References: [link]. link].

Games vs Game-based Learning vs Gamification

Upside Learning

Client: This year, for our Sales training program, we would like to have a game designed. Sales Manager: What exactly do you want in the game? Game Based Learning gamification Gamification In LearningScene: Sales meeting between executives of a leading learning service provider and an organisation planning to outsource its learning content development. Client: Just some simple achievement levels and awards […].

Gamification vs Game-Based Learning: What’s the Difference?

Knowledge Guru

In 2015, the American Gaming Association and GfK Custom Research of North America estimated that almost 40 million Americans filled out more than 70 million March Madness brackets. NCAA tournament pools are a form of gamification. The game of basketball is, obviously, a game. And games that also have a learning goal are called learning games. Register.

Gamification Basics

Web Courseworks

Gamification is revolutionizing the field of learning and development. That was the main thrust of the Game On! Gamification Strategies for Instructional Designers and Trainers skills seminar I led at the recent ASTD Chicagoland Chapter meeting at the DePaul University School for New Learning on September 18 th. How can your association harness the power of online gaming?

The dark side of gamification

E-Learning Provocateur

It’s a ridiculous question, I know, but in the short film Sight the protagonist plays an augmented reality game that awards him points for the consistency in the thickness of his slices. It’s a clear case of gamification gone too far – and of course that was the film’s message. However, I also recognise another side of games that can in fact impede learning.

The science behind gamification

Origin Learning

Gamification is the application of game thinking and game mechanics in non-game contexts to encourage users to solve problems. A 2015 study by Research and Markets has forecasted that Gamification in E-Learning growth will reach $319 billion by 2020. Games provide a mechanism to converge all these three elements at the same time. Status. Milestones.

2015 Reflections on Games and Gamification for Learning

Kapp Notes

It seems to me that the year 2015 was the year that gamification got “real” for learning and development. It still has a way to go but a number of instances seem to point to a more concrete and focused effort on making gamification work in learning and development and the spreading of the concept. The global market for gamification is projected to grow to USD 5.5

How Games & Gamification Can Help Align Processes and Procedures

Knowledge Guru

Many of our customers, Johnson & Johnson and Ally Financial to name a few, use Knowledge Guru games to teach a specific process that learners need to follow. We also create many custom learning solutions that include a gaming component where the goal is process alignment. How can games and gamification help align processes and procedures?

Making Learning Fun: Gamification

Origin Learning

In another case, 53% of the respondents participating in a Pew research found said that by 2020 gamification will be widely adopted by most of industries, communications scene and most of all education. Gamification. Gamification is the integration of game-like elements into any activity in order to encourage engagement in it. The Game-Like Elements. The Activity.

Is Gamification the Answer?

B Online Learning

My topic was ‘Video Games and Motivation’ and I looked at the research that has been done into the motivational pull of video game play and then linked this to gamification, which seems […]. eLearning Design eLearning Development eLearning Strategy design elearning eLearning course design elearning development eLearning strategy gamification motivation

Using Gamification for Human Resources

Origin Learning

Gamification is penetrating into every field possible and not just for entertainment purposes. In case you’re wondering what gamification is, it is the process of applying gaming techniques and game design mechanisms in non-game related areas to motivate and entertain people, thereby achieving a particular goal. Gamification uses 75% psychology and 25% technology.

7 Steps to an Effective Serious Game or Gamification Implementation

Knowledge Guru

When it comes to serious games, ATD says you probably are. In an ATD survey conducted for its 2014 research report, Playing to Win: Gamification and Serious Games in Organizational Learning ( link ), 71% of organizations reported that they prefer to develop serious games in-house. 83% said they planned to develop gamification in-house. Games are no different.

Gamification in E-Learning – Are you Game for it?

Paradiso

Hence, the e-learning gurus cashed upon this aspect of ‘photo-memory’ being better, and gave it another dimension by the way of adding the elements of a live game to learning, i.e. They introduced the concept of gamification in e-learning. Is Gamification in E-learning really Needed? This gamification of non-game elements, especially learning is quite a unique idea.

Keynote Resources for New Designs for Learning: Games & Gamification Conference

Kapp Notes

Great time at the New Designs for Learning: Games and Gamification Conference. Met so many wonderful people and had a great time discussing games and gamification. And, here are some additional gamification resources you may find helpful. First here is a link to a video I did as part of a course on Gamification for Lynda.com. Gamification of Learning.

eLearning: Is Gamification Really Necessary?

I Came, I Saw, I Learned

by AJ Walther    I like the idea of games in learning, generally speaking. Set the capitals of the states to music, turn the stock market into a game, great. But lately the eLearning community is all aflutter about the gamification of learning. Game this. Sure, I think there's a place for games in learning. Yes, I think to some degree games can improve learner engagement. But Should everything be a game? A  game-based school for 6th graders opened in Los Angeles.   eLearning Games Gamification mLearning

Implementing Gamification? Consider These Tips

Kapp Notes

Here are some tips for implementing gamification. Align game and gamification tools, methods and content with curriculum content objectives. Don’t just gamify or add game elements randomly, make sure the tools and methods match learning and curriculum outcomes. You should always be able to tie your gamification activities directly to learning outcomes.

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1

Learnnovators

The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1 appeared first on Learnnovators.

Reengaging Learners Using Gamification and Game-Based Learning

InSync Training

Karl Kapp, gamification expert and friend of InSync Training, recently helped BYTE session attendees "solve the case of the disengaged learner," and provided detailed recommendations for effectively including games in our instructional designs. Engagement Gamification BYTEBYTE Session Recap. To learn more from Karl, access his full BYTE session recording here.

Games and Gamification in Moodle

Lambda Solutions

Gamification in Moodle is one of the most effective ways to engage and motivate learners, by using game mechanics and games. Game mechanics are common gaming tactics used to ignite competition and the desire for learners to ‘win’. Games on the other hand, are the tangible games themselves, such as hangman, or crosswords.

7 Game and Gamification Guidelines for Your Organization

Kapp Notes

Here are some guidelines developed from multiple implementations of games and gamification within organizations. Educate management and leaders within the organization on the educational value of games and gamification. Development needs to include instruction on the tools and the curricular elements of gamification. Games Gamification Three. Seven.

Games, Gamification in a Virtual Classroom Environment

Kapp Notes

Gamification in the virtual classroom is still in its infancy. Currently, virtual classroom instructors often use workarounds to apply gamification techniques since many virtual classroom software packages don’t have game or gamification elements. Here are some examples of doing gamification within a virtual classroom. Design Gamification Examples.

5 Reasons to Use Gamification in E-Learning

Origin Learning

From a very tender age, we are exposed to games: Chess, Monopoly, Scotland Yard… And that is for a reason, because games make learning not seem like ‘learning’. Our mind inputs far more concentration and participation in a game rather than something we are otherwise taught. Digital games positively influence learning achievement. Thus, games increase learning motivation.

Gamification Basics

Web Courseworks

Gamification is revolutionizing the field of learning and development. That was the main thrust of the Game On! Gamification Strategies for Instructional Designers and Trainers skills seminar I led at the recent ASTD Chicagoland Chapter meeting at the DePaul University School for New Learning on September 18 th. How can your association harness the power of online gaming?

Gamification and Serious Games Headed to the Mainstream

Knowledge Guru

Gartner Group, which monitors trends across many industries, has labeled gamification as a trend that is sliding into the “trough of disillusionment” within the education industry. Does that mean that it—and its cousin learning games—are dying? Instead, it means that gamification and learning games are moving toward mainstream usage and beyond early adoption stage.

Understanding The Difference Between Gamification and Game-based Learning

G-Cube

Gamification and Game-based Learning (GBL) are both very popular trends in corporate learning now. The benefits of games is evident in training and learning – not only at the K-12 level, but in corporate circles as well. But both terms, Gamification and Game-based Learning, cannot be used interchangeably. Implementing Game-based Learning. Gamified Content.

THE BIG MISS AND THE BIG OPPORTUNITY IN GAMIFICATION

Learnnovators

The post THE BIG MISS AND THE BIG OPPORTUNITY IN GAMIFICATION appeared first on Learnnovators. Gamification Gamified Learning Corporate Gamification Corporate Training e-learning eLearning Foldit Games Karl Kapp Learnnovators Massive Multiplayer Online War Game Leveraging the Internet MMOWGLI

Curated Insights: Taking Gamification to the Next Level

Axonify

“Who are the game mechanics?” I was asked this question during a recent meeting as I described the way gamification can motivate user engagement as part of a modern learning strategy. How far have we come in not just our understanding of gamification but our ability to apply it effectively within the context of workplace learning? Dude knows his gamification! Pexels.com.

How is Gamification Different from a Game?

Kapp Notes

Here are some ideas I’ve had lately about trying to separate games and gamification as concepts. A game is a self-contained unit. There is a defined “game-space” in which the players agree to engage in game activities. There is a clear beginning, middle and end to a game. There is a defined winning state of the game. The players know when they or someone else has completed the game. A game typically has multiple game elements. In gamification, it is possible to use just one element to engage a person such as a badge.

Gamification: It’s All About Engagement

JPL Learning

Karl Kapp, a noted author and faculty member at Bloomsburg University’s Institute for Interactive Technologies (IIT) recently visited JPL to talk to our team about gamification. Gamification is using game-based approaches and elements in order to engage an audience. Before his session, he spoke to us about why the popularity of gamification is growing in the corporate world.

Sorry, Games and Gamification are Not Magic

Kapp Notes

No, games and gamification are tools for learning, they are not magic. Learning games or serious games work well when they are built from the ground up focused on teaching underlying concepts models or ideas, helping a player learn the trade-offs required to make important business or sales decisions. Games build awareness of issues, conflicts and ideas. Games

Gamification vs. Serious Games–What’s the Difference?”

Kapp Notes

Interesting comment the other day, Dianne asked: Just curious if you make a distinction between gamification and serious games. (I I think getting overly wedded to terminology is a distraction from looking at the quality, or lack thereof, of particular games, but do see that the emphasis seems a bit different when people talk about the two “fields.”.). Design Games

Gameful Design

Allen Interactions

Instructional Design Gamification Edmond Manning Learning GamesBy Edm ond Manning , Senior Instructional Strategist. I want you to read every line of this blog post, so here’s what I’m going to do. I will give you 50 points, and you can use those points to buy an avatar and accessories. No, wait—.

Games 66

Curated Insights – It’s ‘game on’ for Gamification in the workplace

Axonify

This month, I found some really interesting stuff about gamification. Gamification works—if done well. At Axonify, we’ve witnessed the power of gamification in learning through the continued real-world success of our customers and partners. Here are my curated insights on gamification for April 2016: Find your personal gamification guru from Sponge UK. How meta!