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Best Practices for Developing and Delivering Effective e-Learning Platforms

Hurix Digital

Summary This insightful blog delves into the best practices for crafting superior custom e-learning platforms. Develop Top-Notch Custom E-Learning Platforms: 9 Best Practices Learning by trial and error does teach a lot, but this method is not always feasible in all scenarios.

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10 Examples of SMART Learning Objectives

Ed App

That’s why we’ve compiled a list of examples of SMART learning objectives, so you can clearly and concisely formulate your goals for success. . Example of SMART Learning Objectives #1 – Increase course completion rates (Learning & Development). With completion rates, of course.

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How To Create Cost-Effective eLearning Courses

Brilliant Teams

Learn how to create cost-effective eLearning courses that deliver high-quality education without breaking the bank. Discover strategies, tools, and techniques to optimize your course development process and maximize learning outcomes. Start saving time and resources while providing an engaging and flexible learning experience.

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How to Create Effective Corporate Video-Based Training

Fly Plugins

In this article, we will define video-based training and provide a step-by-step process for creating a video-based course for corporate training. Now, let’s dive into the process of creating a video-based course for your corporate training needs. This can be done through quizzes and gamification.

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How to Fix the 10 Biggest Mistakes in Gamification

Speaker: Stephen Baer - Chief Creative Officer, The Game Agency (a division of ELB Learning)

Are you using gamification as part of your L&D strategy? According to multiple studies, gamification strategies have been proven to increase engagement, improve knowledge retention, and get stellar results, but what if your results just don’t hit the mark? Don't miss how to make your training stick!

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Gamification and ADDIE principles: How to increase engagement and learning outcomes

Kalisa Young

The ADDIE model is a flexible and adaptable framework that can be used for any type of learning program, whether it is traditional classroom-based instruction or e-learning. This involves identifying the needs of the learner and the objectives of the learning program. This involves creating the actual learning program.

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The Future of eLearning: How Gamification is Changing the Game

Kalisa Young

Overall, gamification in e-learning has the potential to enhance student engagement and motivation, but it is important for educators to carefully consider its implementation and evaluate its effectiveness. Do you want to make learning more engaging and fun by bringing in real-world applications? Hey there, fellow learners!