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ASTD TechKnowledge 2013 Workshop Agenda

Kapp Notes

On January 29, 2013, I am partnering with Koreen Olbrish on a pre-conferene workshop at the ASTD TechKnowledge Conference. Game Design and Gamification Event: January 29th. Of course we are starting with a game and then quickly debrief on what made that game successful and what would make it even better! 8:30 – 9:00.

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Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

In a recent article 3 Instructional Design Strategies For Virtual Reality Learning , I discussed three (among many) instructional design strategies for VR: Conceptual Orienteering, Critical Incident and Operational Application. Karl Kapp venturing into a VR learning experience. VR design principles from the book “Learning in 3D.”

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Cammy Beans Learning Visions: My Objection to Learning Objectives

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Learning objectives clarify exactly what it is youre trying to teach. Vicki states as the first benefit of learning objectives: "Learners can focus more easily on what is important to their actual workplace performance."

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Think Like a Game Designer: Incorporate Action Into Your Learning Design

ATD Learning Technologies

In games, players immediately take action, make meaningful decisions and volunteer to spend more and more time finding treasures, defeating villains, or getting game characters to work. Meanwhile, many corporate e-learning experiences are less than engaging. Not once but over and over again throughout the game.

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Think Like a Game Designer: Incorporate Action Into Your Learning Design

ATD Learning Technologies

In games, players immediately take action, make meaningful decisions and volunteer to spend more and more time finding treasures, defeating villains, or getting game characters to work. Meanwhile, many corporate e-learning experiences are less than engaging. Not once but over and over again throughout the game.

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Cammy Beans Learning Visions: Writing Less Objectionable Learning Objectives

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Friday, January 25, 2008 Writing Less Objectionable Learning Objectives My recent post on alternatives to listing out learning objectives generated a lot of interest and a good conversation. ( Think like a learner.

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Cammy Beans Learning Visions: Building Better Learning Games

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Thursday, April 09, 2009 Building Better Learning Games Interested in building casual games for your learners? Focus on casual video games. Looked at existing games and saw issues.

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