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CSU Resources

Kapp Notes

Article: Here is an article on my process. BOOKS: REFERENCES: (Challenge) Jones, B., 2005) Application of the testing and spacing effects to name learning. 19: 619–636, 2005. Using Poll Everywhere to Create an Interactive Story-based Presentation from Karl Kapp. Branching in PowerPoint from Karl Kapp.

Resources 159
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A Complete Guide on France Web Accessibility Laws: What You Need to Know

Hurix Digital

This article outlines everything you need to know about France’s web accessibility laws, ADA compliance on websites , guidelines, and strategies to ensure your business website is compatible with the requisite laws in the country. Law 2005-102 , which forbids unfair treatment of those with impairments, was enacted in France in 2005.

Web 52
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10 Guidelines to Help Your Learners Find Credible Online Sources

LearnDash

However, outside of a these few specific cases, credible sources will have an author clearly visible on the article page. The more an online article is based on opinion or original research, the more important it is to have an author. Or in 2005, before Facebook became open to the public?

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Buy yourself a piece of L&D history this holiday season through Docebo’s NFT for Charity project

Docebo

That covers technological innovation and L&D, but where does the Italian food reference come in? Before Docebo was Docebo , our beta prototype was called “Spaghetti-Learning,” a name that harkens back to when our founder, Claudio Erba, was building the company from his home office in Macherio Italy in 2005. What’s an NFT?

Docebo 130
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Reference: Sitzmann, T. Reference: Sitzmann, T. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. & Kim, Y. 12, 1–25.

DevLearn 242
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Reference: Sitzmann, T. Raptivity(Games Pack). Raptivity (Simulation Pack). Articulate Storyline. See more research at the Stanford Virtual Human Interaction Lab.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Reference: Sitzmann, T. Reference: Sitzmann, T. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. & Kim, Y. 12, 1–25.

ASTD 228