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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

In 2005, Robert T. Hays, of the Naval Air Warfare Center Training Systems Division published the results of an extensive literature review on games for instruction. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005. support the instructional objectives.

Summary 278
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How Social Networks Can Harness the Power of Weak Ties | Social.

Dashe & Thomson

Here’s how a typical LinkedIn network might look: Your weak ties are smaller circles, not at the center of a cluster I heard more support for the Weak Ties theory while attending a Knowledge Management conference in 2005. The clustering of employee groups was not the surprising thing. More about me here. Properly d.

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CSU Resources

Kapp Notes

If you are thinking about being more adventurous in your teaching, think about gamifying some of your instruction. It’s effective from a learning perspective and really engages students. ” It will help you think through the gamification process and to create meaningful gamified instruction. 19: 619–636, 2005.

Resources 159
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

ASTD 228
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

DevLearn 242
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

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Spaced Retrieval, Retrieval Practice, and Knowledge Guru: What Research Tells Us

Knowledge Guru

Knowledge Guru’s game engine is designed to tap into two powerful and empirically supported instructional strategies—Retrieval Practice and Spaced Retrieval. Retrieval Practice alone can provide improved recall performance by as much as 10-20%. [2] 2] When combined with Spaced Retrieval the effect is multiplied.

Research 223