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How Microlearning Impacts Coaching and Behavior Change - Tip #149

Vignettes Learning

Change is Hard Each time I forget to bring a bag, I resolve to change (I'm going to bring a shopping bag next time); however, my behavior has not (I still forget!). People find it hard to change their behavior EVEN after a life-changing event. So it’s difficult to change behaviors about multiple things and ideas at the same time.

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A List of Brain-based Strategies to Create Effective eLearning

SHIFT eLearning

There is a simple way to design effective eLearning courses about any subject: brain-based learning. This instructional approach was defined by Hileman in 2006 and has since inspired many “brain compatible designers” — those who seek to understand the principle and reasoning behind their teaching. B: Brain’s Time Clock. R: Repetition.

Brain 111
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#ASTDTK14 Slides and Resources

Kapp Notes

Five Gaming Elements for Effective eLearning. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Here is some information on thinking like a game designer.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Singapore Learning Symposium Resources #SLS2013

Kapp Notes

2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Next, we talked about how behavior can be changed via games and game elements. Sitzmann, T. Personnel Psychology.Review of 65 studies. Wouters, P.,

Resources 191
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

DevLearn 242