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Class is over; now what? Informal learning in the workplace

Obsidian Learning

When you’re designing learning, don’t overlook the importance of informal learning. This is learning that takes place outside of the classroom or the eLearning activity. In fact, we typically learn more from informal learning than from formal learning experiences. Build a Learning Culture.

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Theories for the digital age: Connectivism

Learning with e's

Learning in the industrialised world can now be contextualised within a largely technological landscape, where the use of digital media is assuming increasing importance. Clearly our social and cultural worlds are influenced by new technology, but are there also biological implications? 2000) Informal Workplace Learning.

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Cammy Beans Learning Visions: Audio in eLearning: Cultural Differences?

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Tuesday, May 12, 2009 Audio in eLearning: Cultural Differences? Is there something cultural going on? I never thought about the cultural differences in audio usage. Whats your take on using audio in eLearning? For or against?

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[IN DEPTH ANALYSIS] Do your employees know how to learn?

KnowledgeOne

In this context, it is essential to make the most of informal learning, the spontaneous and unstructured learning that occurs in all workplaces and has an excellent, often untapped potential. Learning that needs to be known. And here is were online training could help! Customized for the future.

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Top 100 Learning Game Resources

Upside Learning

Gadgets, Games and Gizmos: Learning Algebra in a Game- Kapp Notes, November 19, 2006. World Bank: Serious Games and Urban Planning, October 30, 2006. Game Studies 0102: Cultural framing of computer/video games. Social Sites, Design, Informal Learning, & Brain Games, May 4, 2009. Groupboard, May 7, 2008.

Games 280
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Top 100 Learning Game Resources

Upside Learning

Gadgets, Games and Gizmos: Learning Algebra in a Game- Kapp Notes, November 19, 2006. World Bank: Serious Games and Urban Planning, October 30, 2006. Game Studies 0102: Cultural framing of computer/video games. Social Sites, Design, Informal Learning, & Brain Games, May 4, 2009. Groupboard, May 7, 2008.

Games 280
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Corporate pandemics of 2006

The Learning Circuits

Widespread ulteriorsclerosis will lead to the demise of several organizations in 2006. 2) Nearly Ubiquitous Wireless Mobile Informal Learning Syndrome (NUWMILS) - the propensity to instantly learn only what one needs to learn in order to perform, when and where the performance is required. Be prepared!