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2014 Reflections on Gamification for Learning

Kapp Notes

The year 2014 was a fantastic year for gamification with lots of companies engaging in gamified solutions, more and more people understanding what gamification is all about and several well known technology companies taking the plunge into gamification. As well as some interesting vendor offerings in the field. see article here.).

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5 Key Benefits of Gamification in Learning Management

PlatCore

According to a study by Gartner [^1] , gamified activities can increase engagement rates by up to 60%, transforming a once monotonous learning process into an exciting journey. Gamification not only enhances engagement and retention but also amplifies the effectiveness of learning. Ready to get started with Gamification?

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18 Top Learning, Technology & Media Links: Weekly Digest – 11

Upside Learning

Talks how games are not just fun and engaging, but bring about effective learning as well. Gartner Forecasts Mobile App Store Revenues Will Hit $15 Billion in 2011. In a new report, market research firm Gartner forecasts that global mobile app store revenues will triple from $5.2 50 EdTech Resources You May Have Missed.

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Decided to get Mooc'ed

Moodle Journal

The course: - Second Life MOOC ran from April 1 to 30 2014. Some techniques (such as immersive 3D virtual environments) require substantial levels of investment, while others can be produced quickly and cost-effectively with just a little imagination, planning and game-based thinking. Having read about them.

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21 Brilliant Resources for Up-skilling Learning Designers (for the Informal & Social Learning Age)

Learnnovators

Gartner Report : Gartner says that 80 percent of social business efforts will not achieve intended benefits through 2015. Social Learning Handbook 2014 : This book by Jane Hart is an excellent resource on social learning that has gained immense popularity in the L&D world. Published on 29-May-2014. Surveys/Studies.

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21 BRILLIANT RESOURCES FOR UP-SKILLING LEARNING DESIGNERS (FOR THE INFORMAL & SOCIAL LEARNING AGE)

Learnnovators

Gartner Report : Gartner says that 80 percent of social business efforts will not achieve intended benefits through 2015. Social Learning Handbook 2014 : This book by Jane Hart is an excellent resource on social learning that has gained immense popularity in the L&D world. Published on 29-May-2014. Surveys/Studies.

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Using Gamification for Human Resources

Origin Learning

Gamification does not stop with recruitment and can also be effectively used in work-behavior modification, team work motivation, interactive training scapes and many such areas that could use a little bit of gamification magic. The Future. How to make the most of it.