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Future of Learning Technology – 2015

Upside Learning

The Learning Circuits Big Question this month asks – “ What will the workplace learning technology look like in 2015 ”. The question is inspired from a post by Derek Morrsion – Technology to Enhance Learning in 2015 , quite an interesting post, a must read.

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Stream LXP re-seller, Superb Learning takes home 5 awards at the LearnX Live Awards 2020

Learning Pool

Superb Learning and Stream LXP. Superb Learning became a partner of HT2 Labs in 2015 and continued the relationship with Learning Pool following its acquisition of HT2 Labs in June 2019. Superb Learning is a partner re-seller of Stream LXP , Learning Pool’s award-winning Learning Experience Platform, (previously Curatr) in Australia.

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5 Ways live streaming is going to change the future of education

Kitaboo

Did you know more than 80% of internet and mobile audiences watched more live-videos in 2016 as compared to 2015, and streaming video accounts for more than two-thirds of all internet traffic and is expected to jump to 82% by 2020? The answer is, dynamic and ever-changing, as live streaming will be an integral part of it.

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2015 Top Tools for Learning

Performance Learning Productivity

Jane Hart’s 9th Annual ‘Top Tools for Learning’ Survey closes on Friday 19th September 2015 and will be published the following Monday. My list of top tools for learning in 2015 : Google Search : ‘Professor Google’ is he is known in my house. It provides a stream of updates from people I know and groups I’ve joined.

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5 Challenges Developing E-Learning as a Revenue Stream

Connect Thinking

As an independent e-learning consultant, I’m often asked how to develop e-learning courses as a viable revenue stream for their business - to sell to clients. What this means is that an e-learning course that looked good in 2013 can look pretty tired by 2015. You can imagine the answer is complex.

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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

2015 will only make it better – as learning departments find a way to circumvent or solve the existing challenges posed by it. According to M2 Research, by 2015, 40 percent of Global 1000 organizations will use gamification as the primary mechanism to transform business operations. Mobile app analytics.

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Kern Kelley & Michael Ruffini: ISTE 2015 Presenter Profiles

TechSmith Camtasia

Both of these educators will also be presenting in our booth, 2500, at ISTE 2015 this year. As we look forward to ISTE 2015 this upcoming week, join us as we chat with educators Kern Kelley and Michael Ruffini ( jump ). ISTE 2015 Presentation: Let Students do the Tech Support. Watch this Presentation at ISTE 2015.