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Managing Change in the Workplace Through Your LMS

Absorb LMS

A desire for revolution prompted Google to adopt a four-phase approach to managing change in the workplace, according to Inc. Their strategy includes a measured approach to educating employees on the purpose of the change after discovering that less than half of their workforce understood the reason for it. Knowledge-based test scores.

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The Benefits of Technology in Education

Ed App

The advancements in our technological age are disrupting our educational sphere one development at a time. The significance of technology presents a plethora of benefits to education, beginning with the instant gratification of finding information. How Microlearning is the Perfect Example of Technology in Education.

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Putting the 70:20:10 learning framework into practice

Docebo

(At Docebo, we think about how to channel this with the help of your learning management system (LMS) !). When you couple that with employees reporting that they can only dedicate one percent of their time a week to training, it’s understandable why modernizing learning strategies to adopt 70:20:10 has never been more important.

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What Considerations Should Organisations Take into Account When Choosing between Tin Can (xAPI) and SCORM?

Brilliant Teams

SCORM: Sharable Content Object Reference Model SCORM is a widely adopted e-learning standard that has been in use for many years. It can track various types of learning experiences, making it suitable for organizations that want to explore innovative and diverse training methods. Are you looking for eLearning Solutions?

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Elearning Market Trends 2016: Learning tech falls short of market needs

Docebo

Brandon Hall Group’s Learning Technology Study reveals lack of social and mobile tools. Brandon Hall Group’s 2016 Learning Technology study shows organizations are hungry for a well rounded Learning Management System with mobile capabilities, social tools and an emphasis on relevant and engaging content.

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Interactive Textbooks Online: Transform Your K12 Study Experience

Kitaboo

Interactive digital textbooks are increasingly being adopted in K12 educational institutions as they hold the power to transform a students’ study experience. Adds a Touch of Gamification These eBooks gamify the learning experience of students. They provide gamification elements like scores, points, badges, etc.,

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How VoiceFirst Technology can be used for Learning and Development

Webanywhere

The freedom to choose how to access technology when, where and how you choose. Mobile learning technology gives us the freedom to take learning into our own hands. VoiceFirst technology removes the bind to the keyboard. We want to shift VoiceFirst technology right into the centre of the eLearning environment.