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How to Create an eLearning Organization Business Model

eFront

With most economies quickly moving towards knowledge-resourced survival strategies, eLearning is the most sought-after knowledge management pedagogy. In this article, we will share with you some best practices in developing the right eLearning business model for your eLearning organization.

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The Future of Educational Materials: Adapting to the Digital Era

Kitaboo

It took about 50,000-60,000 years for a writing system to be developed by the Sumerians in 3500 BCE. From then until now, pedagogical instruments have evolved and used explored stones, earth, paper, leaves, and now computer-based materials for pedagogy. Adapting to this change in education materials can be challenging.

Digital 52
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Play and the Adult Learner: Test Your Knowledge!

KnowledgeOne

While games are essential to the development of children, we now know that they also have educational benefits for adults, enabling them to develop their values and attitudes : openness to new experiences, curiosity, risk-taking and the ability to learn from failure. Journal of Teaching and LearningVol. That’s what Lisa K.

Knowledge 105
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The Role of Virtual Labs in Immersive Learning

Magic EdTech

The students can conclude the learning in the form of assessments and journal notes for better retention. Owing to virtual lab development, experiments can now be performed in the classroom or at home in a digital setup without losing the pedagogy and objectives. The Potential of Virtual Lab Development Beyond 2022.

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The future of MOOCs

E-Learning Provocateur

Sure, the pedagogy may not be perfect, but the alternative is much worse. No more lazy professors, no more specious journal articles. The pedagogy of MOOCs will be enriched. Don’t all these people deserve a better education? MOOC proponent George Siemens distinguishes between two types of MOOC: the xMOOC and the cMOOC.

OER 279
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A game? Who says?

Clark Quinn

I just reviewed a paper submitted to a journal (one way to stay in touch with the latest developments), and all along they were doing research on the cognitive and motivational relationships in the game. They claimed it was a game, and proceeded on that assumption. And then the truth came out. and then learning effectiveness.

Games 170
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The future of MOOCs

E-Learning Provocateur

Sure, the pedagogy may not be perfect, but the alternative is much worse. No more lazy professors, no more specious journal articles. The pedagogy of MOOCs will be enriched. Don’t all these people deserve a better education? MOOC proponent George Siemens distinguishes between two types of MOOC: the xMOOC and the cMOOC.

OER 225