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Games and Gamification: Research from the eLearning Guild

Knowledge Guru

Recently, the elearning Guild published a report by Brenda Enders discussing games and gamification for learning. Out of respect for the Guild and the work they have done compiling their report, I encourage you to read the full report if you would like to see the specific studies. My takeaway?

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eLearning Guild Mobile Learning Research Report now available

Clark Quinn

I’ve had my head down on a couple of projects, but I can now announce one of them: the eLearning Guild’s Mobile Learning Research Report is now available. In it, I review the latest trends in the mobile market, and then synthesize the results of the Guild’s member surveys. for custom application development.

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Presentations on Scenario-Based Learning and More

Experiencing eLearning

Using scenarios can make your elearning more engaging and relevant. While branching scenarios are one effective strategy, a range of options beyond branching are available for incorporating storytelling and scenarios in elearning. Better Feedback for Scenario-Based eLearning. Better Feedback for Scenario-Based eLearning.

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I’m speaking at DevLearn 2020

Experiencing eLearning

The Learning Guild has planned a two-week online experience, since it’s not safe for us all to fly to Las Vegas. Additionally, SMEs who are accustomed to working on traditional eLearning may be uncomfortable with branching, and you may be unsure how to get good stories and examples from them. A free Guild membership is required.

DevLearn 251
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LMS, LRS, LXP, and More: Exploring the Learning Platforms Landscape

Speaker: David Kelly, Executive VP, The eLearning Guild

This makes an organization’s decision on learning platforms much more complex, as it’s no longer a discussion of which platform, but which suite of platforms will meet an organization’s needs. Make sense of current eLearning ecosystems. Explore what’s coming next in the learning platforms landscape.

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Harnessing the Power of Mobile eLearning: A White Paper from the eLearning Guild

eLearning Brothers

The good people at the eLearning Guild have been hard at work on a 27-page report regarding the state of mobile eLearning and where it’s headed. years, and—as eLearning Guild points out—the “Draw Something” smartphone game which took only 50 days to gain widespread adoption. Contextual learning.

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DevLearn DDX 2020: Week 2 Recap

Experiencing eLearning

The Expanding Learning Platform Landscape: Panel Discussion. This was a panel discussion with Adam Weisblatt, Becky Willis, and Steve Foreman. The Business of Learning: A Guild Master Panel. She showed examples of each trend, but then showed how she adapted one specific example of each for elearning. Key Takeaways.

DevLearn 309