2012

Introducing: mLearning Design Training [6-hr Workshop with RJ Jacquez]

mLearning Revolution

After delivering my 6Hr Mobile Learning Workshop for companies for a few months, today I’m opening it up for Learning Professionals. Why Register for this Training?

Design 285

The future of MOOCs

E-Learning Provocateur

MOOCs get a bad rap. Dismissed as prescriptive, or teacher-centric, or unsocial, or something else, it’s like a badge of honour to espouse why you dislike MOOCs. Despite their pedagogical flaws, however, MOOCs provide unprecedented access to quality content for millions of learners.

Roles 285

Emerging new roles for learning and performance professionals

Jane Hart

Over the last week or so I have been posting about how (I think) the workplace learning landscape is changing. For me, the biggest shift is not going to be about moving from creating instructional, formal courses to producing informational (or performance support) resources.

How to Evaluate Learning: Kirkpatrick Model for the 21st Century—A Revision

Dashe & Thomson

I was asked by Wendy Kirkpatrick to remove the copyrighted Kirkpatrick diagrammatic model from my original blog post, How to Evaluate Learning: Kirkpatrick Model for the 21st Century. This revised post includes a step-by-step table as a replacement for that diagram.

How Customer Education and Support Can Solve Each Other's Biggest Problems

Research shows that 48% of support inquiries at technology companies are “how-to” in nature. Rather than spending time triaging software issues or substantial customer problems, support teams are constantly providing customers with user tutorials. This eBook shares strategies on how you can preempt this problem.

How to Use a Learning Management System for Performance Support

Absorb LMS

About a dozen years ago, learning and development professionals thought performance support was bigger than Tom Hanks , Meryl Streep , and The Beatles all rolled into one. Conferences about performance support were filled to capacity.

More Trending

Four Articles & Papers Defining this thing called #Gamification

Kapp Notes

Here are four papers, articles, and/or chapters that discuss various aspects of gamification and what it means to education, learning and the public in general. WARNING–There is not a general consensus among these articles…that’s exactly why I collected these different views.

A List of Interesting Mobile Learning Links

Upside Learning

Mobile learning is in the air, almost everyone realizes the potential, and some companies are now taking tentative first steps.

What's Better: eLearning or Classroom?

The Peformance Improvement

We need to examine the proliferation of Web-based education before it gets out of hand (It may be too late.). Online college courses are being promoted as the panacea for producing more college graduates and strengthening the workforce.

PowerPoint: Create an Infographic

The Logical Blog by IconLogic

by AJ George  If you need to create an Infographic, there are better programs than PowerPoint that you could use. Photoshop would be a good choice, or maybe Fireworks. That being said, PowerPoint is likely on your office computer right now.

State of the Front-Line Manager

It's no secret that front-line managers are essential to your organization's success. They form the base of your leadership development funnel and, most likely, account for over half of all your organization's leaders. Improving how front-line managers perform yields mouthwatering increases in how individual contributors perform.

Integrate Raptivity with Lectora Snap

Raptivity

You can add an attractive interaction of Raptivity to Lectora Snap! There is no gimmick in it but certainly simple guidelines to be followed. Read them and save the hue and cry. Download the Shell Creator from the following [.].

8 Things we MUST do in 2013 to seize the potential of mLearning

mLearning Revolution

2012 has been an amazing year for mobile! This year we have seen technology companies introduce a myriad of mobile devices of all sizes, prices and operating systems.

Informal first

E-Learning Provocateur

It is well documented that the vast majority of learning in the workplace is informal. According to extensive research undertaken by the Center for Creative Leadership: • 70% of learning occurs “on the job” • 20% of learning occurs by interacting with other people.

Social Media Revolution 2013: the video

Jane Hart

I’ve just noticed that Erik Qualman updated his video on the Social Media Revolution in November 2012. This one is number 4 in the series – for 2013. YouTube

Your Guide to Creating a Customer Onboarding Program

Even if you don’t have a formal program in place, customer onboarding is already happening at your organization. The question is, are you dictating it and guaranteeing a great experience? If not, this guide can help help.

How to Evaluate Learning: Kirkpatrick Model for the 21st Century—A Revision

Dashe & Thomson

I was asked by Wendy Kirkpatrick to remove the copyrighted Kirkpatrick diagrammatic model from my original blog post, How to Evaluate Learning: Kirkpatrick Model for the 21st Century. This revised post includes a step-by-step table as a replacement for that diagram.

How to Use a Learning Management System to Support Your Workplace Culture

Absorb LMS

Nilofer Merchant wrote a blog post for Harvard Business Review last year titled “ Culture Trumps Strategy, Every Time.”

Have You Heard of This New eLearning Resource?

LearnDash

As the training industry rapidly expand in terms of technical tools and offerings, the number of professionals identifying themselves with this field is also growing by leaps and bounds.

Three Videos Related to the Future of Learning

Kapp Notes

Here are three videos, all from a slightly different perspective that, I think, are related in one way or another to the future of learning both within organizations and within academic institutions. We need to learn from the expert teachers, from what is happening online and, of course, from games.

Video 285

The Secret to Getting Learning Results May Not Be What You Think

Do you struggle to achieve measurable results with your learning solutions? If so, you’re not alone. According to CEB, traditional training only creates 37% learning transfer. This guide explores the causes of poor transfer and concrete steps to achieving better outcomes.

Gamification In Learning

Upside Learning

There has been so much buzz around gamification recently that it can be difficult to separate the hype from the reality. With clients asking the first questions about In this post I’m attempting to draw some lines around gamification in learning.

How to Create a Learning Culture in Organizations

The Peformance Improvement

Several excellent blog posts have recently come to my attention that, when combined, provide a how-to for creating a learning culture in organizations. One of these posts appears in Jane Hart’s blog, Learning in the Social Workplace.

eLearning & Gamification: The Octalysis Framework

The Logical Blog by IconLogic

by AJ George  After covering gamification in a few articles, I've been getting lots of feedback requesting more information. I've been doing a bit of research recently and came across the  Yu-kai Chou  & Gamification Blog.

Instructional Design Pointers shared by Nadine Jeffers

Raptivity

Recently, Raptivity had organized a Games Show Webinar where Nadine Jeffers shared some vital pointers on designing instructionally sound interactivity using raptivity. A gist of these points is listed below: 1. Be Creative 2. Maximize Pictures and Colors 3. Movement Grabs [.].

Your Guide to Creating a Customer Onboarding Program

Even if you don’t have a formal program in place, customer onboarding is already happening at your organization. The question is, are you dictating it and guaranteeing a great experience? If not, this guide can help help.

mLearning is Bigger than Mobile Devices. The “m” is for Multiscreen.

mLearning Revolution

In a previous post entitled The “m” in mLearning means More , I made a case for why I believe mobile learning has vastly more potential than eLearning, in no small part because of all the sensor superpowers built into mobile devices.

Mobile 282

How Khan Academy Nike Training Club and SparkPeople Motivate Users Behavior

Tony Karrer

I mentioned in my post Online Systems for Behavior Change that I'm working on a very interesting project that is designed to lead to some important changes in behavior that has already had dramatic impacts.

The future belongs to those who take charge of their own learning

Jane Hart

Once upon a time (as all good fairy tales start) employees had a job for life. Having left school or college you could start work for an organization and remain there for your whole professional life.

Mobile Learning: More than just Mobile + Learning

Dashe & Thomson

Mobile learning seems to be creating a lot of excitement in the learning community these days. A quick Google search turns up lots of interesting information about the topic.

Living up to the Promise of eLearning: Closing the Learning-Doing Gap

It’s well documented that people leave managers – not companies. Download this guide to learn how to shift the perspective from event to journey and how to take learners through Proficiency Journeys to get results.

Course-of-the-Month Club: Using a Learning Management System to Sell Subscriptions to Learning Content

Absorb LMS

It seems as if almost every organization I speak to wants to use a learning management system (LMS) in a different way. One company I recently met with uses a magazine subscription-like business model to sell bundles of courses: A customer signs up for an annual subscription.

2 Stupidly Simple Ways to Use Twitter For Training

LearnDash

We hear it all the time in our industry: social media is the next big thing for collaborative learning. But how? As of today, I have yet to see one mainstream social media tool, or any tool for that matter , provide a really viable option for social learning.

Ideas About Games and Learner Assessment

Kapp Notes

Just read an article in our local newspaper that indicated the state of Pennsylvania spent $30 million dollars last year on testing.

Ideas 284