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Second Life Happenings: CEO Steps Down (again)

Kapp Notes

Here is what he wrote on the Second Life blog. With the above cited article containing quotes like: Scott Diener, associate director for information-technology services at the University of Auckland, said his institution was “very likely to move out of Second Life.” However, do I think Second Life is going away?

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Recent Second Life Happenings: Going Corporate

Kapp Notes

Some interesting things are going on with the folks over at Linden Labs , the developers of the virtual immersive environment of Second Life. Second Life is going corporate. The criteria for winning are: Work in Second Life that also achieves tangible, compelling results outside of Second Life.

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Cammy Beans Learning Visions: Plodding Along in Second Life

Learning Visions

Friday, August 17, 2007 Plodding Along in Second Life In the spirit of plodding along , I had another positive experience in Second Life. Theres a real emotional level to Second Life. If youd like to read more about my adventures in Second Life, check out my first and second visits.

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From World of Warcraft to Second Life – Teaching Science with Immersion and Excursion

E-Learning Acupuncture

If you haven’t heard about the success of WoW then all you need to know is that over 10 million people pay a monthly subscription to play this online game - the revenue is astounding and it speaks to the quality of the game experience! That’s when she turned to a different virtual world product: Second Life.

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Blog Book Tour: Learning in 3D #lrn3d

Learning Visions

My Experience in Virtual Worlds A few years ago, when Second Life was first coming onto the scene as the next big thing, I sat in my office and scratched my head. I dabbled in SL a bit after that, chronicled my Second Life experiences on my blog, but I haven’t been “in world” in probably two years.

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TCC08: What can Educators Learn from Online Religious Communities?

Experiencing eLearning

High quality information from guest hosts. Scot Headley: Quaker Meeting in Second Life. Second Life focused his attention–unprogrammed worship requires that focus, not multitasking. Moodle–Used Moodlerooms. Invited 10 students (10th grade) and 5 guest hosts (employees of school/church).

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How Virtual Reality Became 2015’s Comeback Kid

eLearningMind

It was the year 2003 and Second Life was the game du jour. Still, one can imagine why Second Life went the way of Myspace and Friendster: It lacked a secure aspect. The simulated image helps the technician better pinpoint what is wrong and regulates the level of repair quality. Virtual Heyday.