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Competition & Cooperation in Gamification

Kapp Notes

Some thoughts on competition and cooperation for learning within the context of gamification. For more information on content and structural gamification, click HERE. Competition is often associated with structural gamification. This is the social aspect of gamification that many students enjoy. Competition.

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Understanding Gen Z—the New E-Learning Generation

LearnDash

This group is comprised of individuals born between 1995 and 2010. Gamification is more likely to be a selling point for Gen Z than other generations. The fact that Gen Z are mobile natives should give online educators motivation to test their courses in a mobile learning environment, where most users will want to access them.

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An All-In-One Resource for All Things xAPI

eLearningMind

Back in 2008, realizing the interoperability limitations of existing learning system standards, such as SCORM (the Shareable Content Object Reference Model), Learning Education Training Systems Interoperability (LETSI) reached out to the L&D community for suggestions on how to fix those shortcomings. The result was SCORM 2.0.

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LMS Gamification: Are We Having Fun Yet?

Talented Learning

What is LMS gamification ? It’s not about playing games in a learning management system. In other words, it’s about tools and techniques that work together in a LMS to create a more engaging and effective learning experience. However, less is known about gamification at the learning platform level.

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eLearning: Is This Learning, Winning, or Just Cheating?

The Logical Blog by IconLogic

by AJ George  To elaborate on my previous gamification articles, I'd like to touch on the related issue of false achievement--learning how to play the system, or even cheat, in a game or learning environment to acquire the best game outcome (i.e., This is a real concern when gamifying a learning environment.

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TechKnowledge 2012 Presentation Resources

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. 2010) A meta-analytic examination of the effectiveness of computer-based simulation games. August 24- 26, Cleveland, Ohio, USA. Reference: Sitzmann, T. (in & Ely, K.

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63 Great eLearning Posts and Hottest Topics for November 2010

eLearning Learning Posts

Principles for Designing 3D Learning Environments - Kapp Notes , November 19, 2010In yesterday’s Train for Success in-world seminar, I was asked about the principles for effective design for 3D learning experiences, here is the list of principles that can be applied to make a 3D Learning Environment (3DLE) successful.