Remove Big Question Remove Industry Remove Standards Remove Virtual World
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Aligning eLearning Levels of Interactivity with Articulate 360

B Online Learning

If the learner is able to apply their knowledge through interactions, it will assist them in processing the information in more depth, and they will have a higher likelihood of recalling the information and transferring it to a real-world setting. But first the big question…How interactive does your interactivity need to be?

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State of the E-Learning Industry 2017

eLearning 24-7

I’m all about now and where the industry is heading (based on trends). . 2017 and the industry is in full swing. Web conferencing tools (aka virtual learning classrooms, webinars). Basic to Advance (SaaS) – similar to their brethren in the desktop world, with an additional component of analytics. E-Learning 24/7.

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e-Clippings (Learning As Art): Virtual Worlds Management Industry Forecast 2008

Mark Oehlert

Also examined in the report are the 2008 business goals for many of the leading companies in the industry. We asked participants the following questions: 1. What challenges do you expect 2008 to bring for the virtual worlds industry? What are the biggest impacts this will have on the industry?

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e-Clippings (Learning As Art): "Virtual Worlds Platform Matrix" (Virtual Worlds Weekly)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « "1st Virtual World Shootout.Forterras OLIVE Platform Smokes Second Life" (Ambient Connections) | Main | TED Videos - Watch em all!! T2 Subscribe to e-Clippings (a division of blogoehlert) gapingvoid Understanding Comics Quoth he.

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e-Clippings (Learning As Art): Memory, Reconsolidation and Big Questions.

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « 100,000 iPhone SDK Downloads in First Four Days | Main | Daily Quote/Lyric/Words of Others » March 20, 2008 Memory, Reconsolidation and Big Questions. I am a big fan of big questions. From the land of Huh?

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e-Clippings (Learning As Art): Worlds for Study: Invitation - Virtual Worlds for Studying Real-World Business (and Law, and Politics, and Sociology, and.) (by Robert Bloomfield)

Mark Oehlert

Katie Salen) | Main | The Invention of Good Games:Understanding Learning Design in Commercial Video Games (Katrin Becker thesis) » February 27, 2008 Worlds for Study: Invitation - Virtual Worlds for Studying Real-World Business (and Law, and Politics, and Sociology, and.) (by From the land of Huh?

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e-Clippings (Learning As Art): Croquet Virtual World Demo

Mark Oehlert

| Main | We Lost A Good One Folks.Well Miss You Philip » September 24, 2007 Croquet Virtual World Demo The development of multiple platforms for virtual worlds like Croquet speaks, I think to the power of these environments to form new mediums. Beautiful video BTW. From the land of Huh?