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The Open Screen Project – Will It Succeed?

Upside Learning

The Open Screen Project was started to help create a singular experience on multiple devices (using Flash) be it Computers, Mobiles, TV or Game consoles. There are several futuristic videos about how it will work available at [link]. Obviously, using Flash platform tools offered by Adobe. Is there competition for Flash?

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4 Ways to Convert Flash to HTML5 [Video]

CommLab India

Converting Flash to HTML5? This video reveals handy tips to choose the Flash to HTML5 conversion strategy that matches your requirements.

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Why Choose Articulate Storyline 360 for Flash to HTML5 Conversion? [Video]

CommLab India

Storyline 360 is capable of converting Flash to HTML5. Check this video to find out what makes Storyline 360 ideal for Flash to HTML5 conversion.

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Converting Flash to HTML5: What Are Your Options? [Video]

CommLab India

How to get started with converting Flash to HTML5? Check this video to know more on the Flash to HTML5 conversion options available to you.

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Using the Pros and Cons of HTML5 to Enhance E-learning

CommLab India

The Learning industry is talking a lot about HTML5 these days. Its compatibility with multiple devices, augmenting mobile learning, has made it the hot favorite of L&D circles. However, HTML5 has cons along with its much talked about pros. As learning experts, we can use even the cons of HTML5 to benefit e-learning.

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End of Flash-based eLearning: Why Converting to HTML5 is the Need of the Hour [Video]

CommLab India

Know how you can retain your Flash-based eLearning courses and why converting to HMTL5 is the need of the hour! Learn what led to the demise of Flash and how converting to HTML5 benefits both organizations and learners.

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HTML5 in E-learning – Signaling the End of the Flash Player

CommLab India

For years, the Flash Player reigned supreme in the world of e-learning. This powerful software enabled learners to access online courses with stunning visuals, wonderful animations, and learning interactivities. It seemed that the Flash Player was destined to rule the technology-enabled learning world.