Remove Games Remove Gamification Remove Version Remove xapi
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2018 eLearning Predictions: Updated Hype Curve

Web Courseworks

The Army Research Laboratory in Orlando, Florida (the Silicon Valley of simulation), is, a source tells us, leaning toward specifying xAPI (see below) as the standard for LMS-simulator communication. xAPI: It is eerie how xAPI has exactly followed the hype curve. If implemented, that will make a big difference.

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Top 9 e-Learning Predictions for 2014

Learnnovators

Gamification and Game-based Learning. We believe that mobile learning is going to be the most disruptive game changer in 2014. Gamification & Game-based Learning. We witnessed several inspiring use cases, such as Gamification of Healthcare and Gamification of Retail Safety and Loss Prevention Training.

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Elucidat vs Lectora: comparison and review

Elucidat

2004), xAPI (TinCan) HTML5, xAPI (TinCan), SCORM, AICC Production speed Fast Slow Easy to use? Novice authors might choose to start with one of our expert-designed templates from Learning Accelerator, for instance to create a quiz, game, or case study. Content is automatically optimized for mobile view.

Lectora 52
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27 Best Online Learning Platforms (updated 2022)

learnWorlds

Lifestyle : teaching, languages, gaming, and wellness. Limited gamification options (badges only). No gamification options. Pricing: Academy Of Mine comes with a free trial but has no free version. Has engaging gamification and social learning capabilities. Pros: Great gamification options. Who is it for?

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Expert Insights: The Best eLearning Authoring Tools for Building an Online Course

Academy of Mine

Features and Benefits of Trainably One intriguing feature that sets Trainably apart is its gamification. Gamification pairs particularly well with Trainably's mobile-first design. Exporting is efficient as Lectora Online natively supports SCORM , xAPI , AICC, and HTML5 formats.

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LMS Innovation: Where’s the Value?

Talented Learning

there’s a lot of LMS innovation involving marketing capabilities, gamification, social learning and ways to enhance formal learning environments with informal learning activities. 2) You mentioned gamification, could you expand on what you think it means for the LMS industry? I consider gamification the next in that series.

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TOP 9 E-LEARNING PREDICTIONS FOR 2014

Learnnovators

Gamification and Game-based Learning. We believe that mobile learning is going to be the most disruptive game changer in 2014. Gamification & Game-based Learning. We witnessed several inspiring use cases, such as Gamification of Healthcare and Gamification of Retail Safety and Loss Prevention Training.