COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4
Learnnovators
JANUARY 31, 2017
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Learnnovators
JANUARY 31, 2017
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Learnnovators
JANUARY 17, 2017
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Learnnovators
JANUARY 13, 2017
The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1 appeared first on Learnnovators.
Kapp Notes
OCTOBER 7, 2009
Recently, a number of individuals have inquired about resources for virtual world research. Journal of Virtual World Research --Great resource. This journal has freely available PDF articles describing the vast amount of work being done in virtual worlds. Here are some valuable links.
Fly Plugins
DECEMBER 5, 2023
It’s a fact, 2023 is just about over and 2024 looks bright for the e-learning industry! In the fast-paced world of online education, it’s essential to stay ahead of the curve and anticipate the needs of learners in the up coming year. Lets jump in! Yep, I can relate.
Learnnovators
JANUARY 23, 2017
The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 3 appeared first on Learnnovators.
Hurix Digital
NOVEMBER 21, 2023
Game-based learning is a type of online learning that uses games to motivate, engage, and challenge learners. According to a report , the global game-based learning market is expected to grow at a CAGR of 19.6% But how can you create an engaging game-based training experience for your learners?
Kapp Notes
DECEMBER 20, 2016
In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. Continued Strong Interest in Gamification and Game-based Learning. growing to $11.10 billion in 2015.
Limestone Learning
JANUARY 3, 2024
Kicking off 2024 with ambitions to elevate your game? In this rapidly evolving terrain, L&D professionals are tasked with learning the ins and outs of AI quickly, often with little to no previous exposure. “ Abstract, background, light ” by Engin Akyurt is licensed by Pixabay. Identify structures you can use to format your podcast.
Dashe & Thomson
FEBRUARY 10, 2011
Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Not Everyone is a Social Customer by Paul on February 11, 2011 in Development Tools , customer service , social learning A couple weeks ago I wrote a blog about the need to train your clients on the various methods of…training.
Kitaboo
JANUARY 30, 2024
Next was the invention of writing and scripting of texts and manuscripts, and finally came the books, which accelerated learning largely. Coming back to real-time, online learning has gained a lot of popularity in the last few years. What are Immersive Learning Platforms in Higher Education eBooks II. Table of Contents I.
Dashe & Thomson
OCTOBER 26, 2011
Last Friday, my colleague Andrea May responded to a very timely “big question” from Tony Karrer’s Learning Circuits Blog. This month’s big question, posted by Ben Betts of HT2 (Karrer is on blog-sabatical), is “Does Gamification Have a Role in Workplace Learning?”. What’s emerging is using games to motivate their own employees.
Kapp Notes
AUGUST 7, 2012
We had over 2,000 people register for the webinar to check out the topic and to learn a little more. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. & Kim, Y.
Kapp Notes
NOVEMBER 17, 2010
The Role of Games and Simulations In Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. And the slides I used for my presentation. & Kim, Y.
Spark Your Interest
MAY 1, 2020
Even before Covid-19 took the world by storm, the World Health Organization (WHO) knew e-learning for health was important. In a 2013 study WHO claimed that more available e-learning for healthcare was to be a major focus. Placing more extreme stress on the healthcare systems of countries around the world.
Hurix Digital
DECEMBER 11, 2023
The advent of simulation learning has rapidly revolutionized the field of education, specifically healthcare training, through realistic training experiences. Studies from the Journal of Education and Health Promotion have examined simulation outcomes related to skills and found that 55% were significantly improved.
Dashe & Thomson
MAY 11, 2011
These dynamics have been around for thousands of years, and have been written about extensively for decades – like in this 1973 article by Mark Granvotter in the American Journal of Sociology, The Strength of Weak Ties. Learning and development professionals should remember the Weak Ties theory when designing social learning systems.
Kapp Notes
JUNE 13, 2013
Here are the links and resources from my presentation at the Singapore Learning Symposium. First we discussed, Why Games for Learning in Singapore? And discovered that Singapore has a robust games industry, here is some information about the games industry in Singapore. Journal of Educational Psychology.
Hurix Digital
APRIL 12, 2024
New discoveries, advancements in technology, and evolving best practices demand healthcare professionals to stay on top of their game. Enter eLearning solutions – a game-changer in the world of CME. Enter eLearning solutions – a game-changer in the world of CME. Let’s find out!
Kapp Notes
NOVEMBER 7, 2012
John has spent several years researching instructional gaming and his doctoral dissertation focuses on predictors for student success in educational video games. To foster higher level skills, the player should assume a role during the game and not just play. Assume a Role. A role-play that involves speaking to a nurse.
Dashe & Thomson
OCTOBER 26, 2011
Last Friday, my colleague Andrea May responded to a very timely “big question” from Tony Karrer’s Learning Circuits Blog. This month’s big question, posted by Ben Betts of HT2 (Karrer is on blog-sabatical), is “Does Gamification Have a Role in Workplace Learning?” . Click for Slideshow: Examples of games in workplace management.
Kapp Notes
JUNE 9, 2011
The Innovations in E-Learning Symposium is really a top notch conference, small, intimate but with great attendees and speakers and I really like how both industry old timers (like me) and Ph.D. Why 3D, Games and Simulations Matter for Learning and Collaboration? See more research at the Stanford Virtual Human Interaction Lab.
Kapp Notes
OCTOBER 25, 2012
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instruction from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. See more research at the Stanford Virtual Human Interaction Lab. Companies Mentioned Designing Digitally.
Kapp Notes
MARCH 22, 2013
Met a number of new friends, saw an old college classmate, Dara Nicholls, and ran into Richard Blunt, author of Do Serious Games Work? Results from Three Studies which is an interesting look at some game-based research, we caught up before the event and had a great time comparing notes. A well played game by both teams.
Dashe & Thomson
DECEMBER 22, 2010
Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS The Great Survey Completion Rate Dilemma Solved (Maybe) by Jim on December 22, 2010 in feedback , marketing The holidays are upon us, which means gifts, family, services… and the end of the fiscal year. It is amazing ho.
Dashe & Thomson
DECEMBER 22, 2010
Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS The Great Survey Completion Rate Dilemma Solved (Maybe) by Jim on December 22, 2010 in feedback , marketing The holidays are upon us, which means gifts, family, services… and the end of the fiscal year. It is amazing ho.
Kapp Notes
MARCH 20, 2012
Tonight I am speaking at the IMU Learning Webinar Series. The series is about “connecting inspiring and exceptional educators around the world to share their knowledge, best practices, experiences and wisdom to IMU and educators attending from around the world.” Games, Gamification and the Need for Engaging Learners.
eLearning 24-7
MARCH 6, 2023
although before adding it your learning system or learning tool, you should investigate and ascertain what if any consequences could come about by doing so. There are already a couple of vendors, in the works with it, and at least one, Firmwater, who says they have added it to their learning system (I have been promised a demo).
Kapp Notes
JANUARY 30, 2013
Here are the slides from my presentation, my workshop on “Games and Gamification” with Koreen Olbrish will be in another post. The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. See more research at the Stanford Virtual Human Interaction Lab.
Kitaboo
FEBRUARY 14, 2024
Immersive Content Propelled by AR/VR Immersive technologies like augmented reality (AR) and virtual reality (VR) are offering endless possibilities for innovation in the digital publishing realm. By blurring the lines between the virtual and real worlds, these technologies are providing readers with a more interactive and engaging experience.
Kapp Notes
APRIL 11, 2013
Had a great time presenting at the Evidence-Based Learning Webinar we had over 250 folks at the presentation and they had some great questions and comments. 10 Things We Know About Video Games for Learning from Karl Kapp. See more research at the Stanford Virtual Human Interaction Lab. Here are the slides. & Kim, Y.
Hurix Digital
JUNE 30, 2023
A study published in the Journal of Educational Computing in 2022 revealed that incorporating a Business Simulation Game enhanced learner engagement and the development of Higher-Order Thinking Skills. Participants undertake strategic decisions, analyze outcomes, and learn from their mistakes in a risk-free setting.
Kapp Notes
OCTOBER 31, 2012
DevLearn presentation on Future of Learning from Karl Kapp. Understanding Games and Gamification for Serious Learning. Understanding Games and Gamification for Learning from Karl Kapp. One page design for a learning game created during the workshop. Here are my slides from my presentation.
Origin Learning
SEPTEMBER 23, 2015
Butter-knife, scissors, and sticky tape are all you need to join the conversation around virtual reality (VR) – is Kellogg’s take. With the world now digital, social, visual, and viral, heavy-duty, power-guzzling, and aesthetically unappealing technology products are a thing of the past. Need more cues on the buzz around VR?
Kapp Notes
FEBRUARY 18, 2013
Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. Game Development Software ThinkingWorlds (3D Software). Game Development Software ThinkingWorlds (3D Software).
Take an e-Learning Break
MARCH 7, 2011
Most virtual worlds have to do with fun and games. MinyanLand, brought to you by the Council for Economic Education,is a virtual community designed to engage students in games and other interactions that are both entertaining and educational. Choosing your own character, you can explore the world for yourself.
Clark Quinn
NOVEMBER 9, 2009
How do you systematically design learning experiences that effectively engage the learner? Based upon years of deep investigation into learning & instruction theories and design processes, and practical experience in designing games, I wrote Engaging Learning: Designing e-Learning Simulation Games.
Kapp Notes
AUGUST 7, 2013
Improve Training: Thinking Like a Game Designer. Listing of Games and Simulations. A Registry of Serious Games and Simulations. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. August 24- 26, Cleveland, Ohio, USA.
Kapp Notes
MAY 17, 2013
Sharon Boller, Steve Boller and Leanne Batchelder from Bottom Line Performance co-presented a workshop on game design and here are the slides and some other resources related to the workshop which you may find helpful. The workshop is called “Play to Learn.” Learning Game Design Workshop from Karl Kapp.
Epilogue Systems
APRIL 23, 2024
This hidden reservoir of expertise can be a game-changer for businesses, yet it often goes untapped. Increased Adaptability and Efficiency: The world is constantly changing, and implicit knowledge allows us to adapt quickly and efficiently. This culture of openness transforms everyday experiences into learning opportunities for all.
Kapp Notes
MARCH 22, 2013
Met a number of new friends, saw an old college classmate, Dara Nicholls, and ran into Richard Blunt, author of Do Serious Games Work? Results from Three Studies which is an interesting look at some game-based research, we caught up before the event and had a great time comparing notes. A well played game by both teams.
Kapp Notes
JANUARY 25, 2012
Here are my slides from the TechKnowledge 2012 presentation “What Research Tells us about 3D Avatars, Storytelling and Serious games for Learning and Changing Behavior” plus videos and other links that go into more detail based on the topics I discussed. See more research at the Stanford Virtual Human Interaction Lab.
Kapp Notes
OCTOBER 3, 2012
The Gamification of Learning: What Research Says About Simulations & Serious Games from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. See more research at the Stanford Virtual Human Interaction Lab. Companies Mentioned Designing Digitally.
Kitaboo
MAY 19, 2023
Online interactive learning modules have revolutionized education by providing an engaging and immersive learning experience. Traditional passive learning methods are being replaced by interactive modules that foster active participation and knowledge retention.
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