MARCH 6, 2017
Something struck me during this year’s Virtual Reality Working Out Loud Week. Billed as an event for “anyone who is working with or experimenting with virtual reality, whether that be at home, at school or at work”, this was the second time I had run it. As with so many other examples of technology, there is a division between the haves and the have nots.
Special Report: Learning Technology
FEBRUARY 23, 2017
Technophobes would have us believe that technology is bringing about the end of the world one click at a time. OK, that’s a bit of an exaggeration, but there is some fear — even in the most adaptive of us — that whispers that technology in its various seemingly ubiquitous forms may one day replace humans. Special Report: Learning Technology . Why not?
3 uses of Virtual Reality in workplace education
JULY 18, 2016
I’m always surprised when someone makes a sweeping declaration such as “No one’s using virtual reality in the workplace” I heard this very statement recently at an e-learning conference. Sure, VR is an emerging technology, but as 20 real-world examples of Virtual Reality can attest, early adopters are indeed putting it to use in the workplace.
Implementing a Virtual World
JANUARY 13, 2009
Image from a virtual world created by Forterra. Considering the implementation of a virtual world? Below are a few tips from a interesting whitepaper by Forterra Systems , a company that provides private, virtual world technology for the corporate, healthcare, government, education, and the entertainment industry. Tags: 3D worlds
Learning Insights Guide 2017: Progress with Purpose
well for you – which projects have succeeded, and what new technology have you. It’s clear that the L&D world is still moving apace. As the world around us. to preoccupy the learning and development world year. We live in a fast-paced world. our respondents say technology adds. interactive video and virtual reality. imagination of the L&D world.
Principles for Creating a Successful Virtual Reality Learning Experience
JANUARY 7, 2017
In a recent article 3 Instructional Design Strategies For Virtual Reality Learning , I discussed three (among many) instructional design strategies for VR: Conceptual Orienteering, Critical Incident and Operational Application. Good examples and overall design strategies are outlined in a new, free online publication by the Masie Group called VR Learn: Virtual Reality and Learning.
Awesome Virtual World Program: Sign Up Today
SEPTEMBER 20, 2012
My friend, Randy Ran Hinrichs, of 2b3d who has a wonderful motto of “Move Photons, Not People” is offering a program that you need to take advantage of if you are involved, interested or curious about 3D virtual worlds. Here is Randy talking about 3D Virtual Worlds with Ron Burns of ProtonMedia. The program offers a Certificate in Virtual Worlds.
Elements of a Virtual World/Metaverse
JANUARY 29, 2009
Using a virtual world or metaverse for training is not as science-fiction as it sounds. A metaverse or virtual world is simply the natural extension and convergence of several technologies currently used for online learning. The first software element that makes up a virtual world is a synchronous learning tool similar to WebEx or Adobe Connect or Saba’s Centra.
Another 3D Virtual World Shutting Down
MARCH 3, 2010
There avatars wave good bye as the virtual world closes on March 9, 2010. Another consumer-based 3D virtual worlds is closing down in a few days. The well-known virtual world called There is closing on March 9, 2010. While our membership numbers and the number of people in the world have continued to grow, there has been a marked decrease in revenue, which, in these economic times, is no surprise. But, at the end of the day, we can't cure the recession, and at some point we have to stop writing checks to keep the world open.
How to Use Augmented Reality for Technology Based Learning
MARCH 16, 2015
Technology acts funny at times. It works to make the real virtual, and uses virtual to simulate reality. Take communication for example, face to face communication is now replaced by communication on the world of web where we express real emotions using virtual emoticons. can benefit from augmented reality programs. Let us take an example. Like our post ? Email *.
The Virtual LMS Administrator
SEPTEMBER 7, 2016
However, there now is a new title to add to this diagram – The Anatomy of a Virtual LMS Administrator. What has become interesting about this role is that some associations are looking at the possibility of a virtual LMS Administrator. The virtual aspect of the job is also a benefit for the employee. Click to enlarge. Coordinate marketing and communications for events.
The College Tour Right of Passage–Done Virtually
APRIL 4, 2011
has created a product known as “ 3D Virtual Campus Tours.”. Virtual dorm room, just hit "reset" and it automatically cleans itself. The first tour they created and launched was a 3D virtual campus tour for The United States Air Force Academy (USAFA) utilizing the award-winning Unity development platform for games and interactive 3D. About Unity Technologies.
Finding a MMOLE/Virtual Learning World Vendor
APRIL 27, 2009
Successful projects start by aligning virtual world needs with your organization’s goals. Whether the goal is to reach out to alumni through a shared virtual space or creating a virtual machine shop to teach safety to mechanics, the underlying purpose and business objective must be articulated to the vendor. Visit the virtual space yourself. Know what to expect.
Virtual Reality: The Next Frontier in Adult Education
DECEMBER 6, 2016
This was a virtual reality experience called “The Cubicle” (check it out here.) What I experienced stunned me and completely changed my views on virtual reality. What I thought was a gimmick turned out to be an immersive experience into a variety of different worlds. This blog post isn’t intended to be a primer on virtual reality (VR). (If I glanced up at the clock.
Virtual World Vendor Forterra Systems Purchased by SAIC.
FEBRUARY 3, 2010
A few weeks ago, I wrote a post called Not a Good Week for the Virtual Worlds Space where I reported, based on other reports, that Forterra Systems had laid off some of its workforce. I think this sends a signal to both large consultancy firms that they also better get onto the virtual immersive environment opportunity Here is the press release: FORTERRA SYSTEMS ACQUIRED BY SAIC Forterra Systems is pleased to announce that effective today, all assets of the company have been acquired by Science Applications International Corporation (SAIC).
Experience is the New Learning
SEPTEMBER 23, 2015
Butter-knife, scissors, and sticky tape are all you need to join the conversation around virtual reality (VR) – is Kellogg’s take. From music to media to FMCG to retail to engineering to automotive to hospitality or sports, the scope of using this technology for effective outcomes is expanding like never before! Technology adoption is happening today with a more focused approach.
Gamification, Virtual Worlds and The Gartner Hype Cycle
DECEMBER 15, 2011
For those of you who do not know, the Gartner Hype Cycle is a graphical depiction of technology on a curve showing where technology is in terms of maturity. The Hype Cycle provides strategists and planners with an assessment of the maturity, business benefit and future direction of certain technologies. Consequently, the press usually abandons the topic and the technology.
Virtual Instructors: Almost as Good as the Real Thing
FEBRUARY 21, 2017
Virtual instructor-led training enables organizations to spend less per learner while delivering more training to more people. While it’s not the ideal learning format for every situation, it’s easy to understand why virtual instructor-led training has gained popularity in the learning and development world. Virtual training allows for obvious cost savings.
Effective virtual facilitation
OCTOBER 13, 2009
As virtual classes rapidly become de rigueur , the need for an effective virtual facilitation framework accelerates. I propose the 5-stage model of e-moderation developed by world-renowned networked learning guru, Gilly Salmon. Inform your participants very early that the virtual class will be happening, when and where. The Model. Stage 2: Online socialisation.
Learning Through Virtual Classrooms: A new-age workplace learning trend
JUNE 12, 2014
The benefits of continuous training in the corporate world are many and agreed upon by all. With growing training needs, increasing number of learners and their increasing geographical spread, it is evident that technology-aided learning is becoming a popular choice of delivering trainings easily and at regular intervals. Audio chat can also be conducted within a virtual classroom.
Virtual Worlds and Compliance
FEBRUARY 15, 2011
Here is an interesting move in the virtual world space. ProtonMedia and Kaplan EduNeering recently integrated their respective technologies to create a new way for life sciences organizations to meet regulatory and compliance regulations. The companies have combined ProtonMedia’s ProtoSphere virtual immersive environment (VIE) with Kaplan EduNeering’s ComplianceWire learning management system. With this integration, a company can now schedule, launch, and track ProtoSphere virtual meetings, conferences, and other learning sessions from ComplianceWire.
Not a Good Week for the Virtual Worlds Space
DECEMBER 22, 2009
First, Metaplace announced it will be closing its virtual doors on January 1, 2010 at 11:59 pm Pacific Time. This was one of the alternatives I listed for something other than Second Life in my Alternatives to Second Life (continued, again) I described Metaplace as: Is a Flash-based virtual world platform that allows players to buy and sell items, own property and play online games. This means that a user created "portal" into a virtual world can be accessed from web location. Now we are seeing it in the Virtual World space. LAYOFFS REPORTED.
New Year Thoughts about 3D Virtual Worlds for Learning
JANUARY 1, 2010
While creating products, working on deliverables and collaborating across organizations on a large scale in virtual worlds seems like science fiction, the truth is that 3D environments for working, learning and collaborating are the not-too-distant future. Virtual Immersive Environments (VIEs) will soon allow data visualization not previously possible and applications for learning and collaboration not yet considered. While virtual worlds might seem like a fad or a passing technology, they are not. Tags: virtual immersive environment
COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 3
JANUARY 23, 2017
The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 3 appeared first on Learnnovators.
Developing Global Leaders Using Virtual Instructor Led Training
JUNE 7, 2016
GE’s Crotonville Global Leadership Institute is legendary as the world’s first corporate university and a central hub for innovation, ideas and learning. While many GE leaders still visit Crotonville for advanced learning and development, the Crotonville organization today supports leadership training at multiple campuses and through a variety of technology-based modalities.
Part 3 of Interview with Virtual Worlds 3D Pioneer Randy Hinrichs
JANUARY 23, 2012
Here is a link to his fascinating book about 3D virtual worlds that you should really check out. Kapp: What do you see as the obstacles to widespread adoption of virtual worlds for learning? They have been around for almost a decade in terms of 3D graphical virtual worlds but still, the overall adoption rate seems low. Hinrichs: The obstacles are the same as always – the technology is demanding, so make sure you have good bandwidth and a great graphic card. The obstacle is not technological, it is cultural. Here is part two.
Top 11 Disruptive E-Learning Technologies For 2013
AUGUST 14, 2013
e-Learning is dynamically evolving, thanks to the incredible achievements in highly powerful and intelligent tools and technologies that are rapidly emerging. These disruptive technologies are re-shaping the learning and education landscape. Today, when we are half way through the year, we have many exciting things on our list of disruptive e-learning technologies. BIG DATA.
Re-imagining Work & Learning in a Networked World
DECEMBER 28, 2014
The latter talks about the impact that the changing nature of technology is having on us. As technological capability increases, the cloud becomes pervasive, and the power of social and mobile become progressively evident, these will transform the way we function. Today, organizations must leverage technology to reach and connect with a distributed workforce.
Interactive 360° video: A new world for learning
DECEMBER 6, 2016
Video is changing as technology allows us to film in 360°s. Instead, he tried to mimic human sight and extend the observable world. More than 18 million people have watched the video on Facebook to experience what it’s like in the middle of a blizzard in one of the world’s most iconic locations. Currently, this technology is not widespread in the workplace.
Emergent Workplaces: Learning In The Networked World
APRIL 20, 2015
A recent, very brief conversation with @krishashok triggered a few thoughts related to emergent workplaces and what learning in the networked world will look like. And after mulling over some of these, I thought they were worth putting down on virtual paper. But the fact is that technology is here to stay. But the fact is that technology is here to stay. Ref: [link].
8 Scary and Uncomfortable Reasons for the Growth of Virtual Worlds
DECEMBER 1, 2009
While I think there are many legitimate reasons why an organization should partake in virtual immersive environments (VIEs) for learning and collaboration, there are also some "less-than-comfortable" reasons organizations are leaning in this direction. They are looking for safer alternatives to meeting face-to-face and virtual worlds is an option. Technology as the Solution In some cases, the learning and development professionals of the organization don't want to take a hard look at the effectiveness of their programs. They are seduced by the technology.
Emergent Workplaces: Learning in the Networked World
FEBRUARY 20, 2015
A recent, very brief conversation with @krishashok triggered a few thoughts related to emergent workplaces and what learning in the networked world will look like. And after mulling over some of these, I thought they were worth putting down on virtual paper. But the fact is that technology is here to stay. This is my area of passion. It will become the norm.
Blended Virtual Training Takes Leadership Development to New Level
JANUARY 5, 2015
CorpU is pioneering a new approach to leadership development that uses technology to blend content from leading academic and executive experts with custom scenarios and social collaboration to create a comprehensive and effective learning experience. Through use of the virtual platform, the group or “cohort” can be located all over the world but focused on similar challenges.
Mobile Virtual Reality Gets an Interactive Upgrade
JANUARY 24, 2017
The technologies are advancing so fast it’s hard to keep up. And with VR technologies like Google cardboard and Samsung’s Gear VR you can use that mobile device to immerse yourself in 360 degree content. This is much less of an actual “virtual reality” and more of an advanced viewing experience for video and images. Real VR is a True Virtual Reality. Great question.
Beyond the Hype: Technology’s True Place in Learning
OCTOBER 17, 2016
Generation identity has a significant impact on how we view our lives and the world, which impacts how we learn, age and develop as human beings. But technology is one of the most influential. While the laws of learning and memory have endured, technological advancements continue to revolutionize work and life across all generations. Technology is a remarkable amplifier.
LUC 2016 Session Recap: Virtual Reality
JULY 12, 2016
At this year’s Lectora® User Conference in Fort Lauderdale, Aldebaran Canacasco, Senior Manager of Learning Technologies, and German Gonzalez, Graphic Designer for Multimedia and eLearning, both from OPENTEC, talked about the bright idea of using virtual reality in a course. The post LUC 2016 Session Recap: Virtual Reality appeared first on. Blog LUC