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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

Last week, we had an awesome virtual class on how to implement an effective gamification strategy within a corporate learning environment! In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment.

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Harnessing the power of AI to provide personalized feedback at scale

Learning Pool

When Benjamin Bloom conducted his ‘2 Sigma’ study in 1984, he evidenced what many had suspected; people learn much more effectively in a personalized environment, such as one-to-one tutoring with an expert than in the classroom or in a group setting.

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Trends in Learning: What’s Latest!

Origin Learning

By comparison, a previous Accenture survey found that only 21 percent of US workers said they received company-provided formal training between 2006 and 2011. The gamification trend has picked up quite well because of its effectiveness in training, so it is here to stay. 4. Gamification.

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Digital tribes

Learning with e's

Photo by Bruce Warrington Ten years ago, in 2009, I published an edited volume entitled 'Connected Minds, Emerging Cultures' which was a compendium of papers written by leading theorists and practitioners in the field of learning technology. 2006) New Literacies: Everyday Practices and Classroom Learning. and Lukose, R.

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The survival of higher education (1): Changing roles

Learning with e's

A Tale of Two Keynotes We live in tumultuous times where change is constant and disruptive and where technologies are increasingly pervasive throughout society. Such change and disruption has been in the background of my thinking about learning technology for the past decade. E-Learning Groups and Communities. Wheeler, S.

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Take A Leap Of Faith With Mobile Learning

Upside Learning

This article was originally published in Learning Technologies 2013’s special show guide issue. Mobile Learning has been on the horizon for a long time but has met with scepticism and technical constraints in its early days. More and more of learning is now embedded in the workflow.

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A tale of two keynotes

Learning with e's

‘May you live in interesting times’ (Old Chinese curse) We live in tumultuous times where change is constant and disruptive and where technologies are increasingly pervasive throughout society. Such change and disruption has been in the background of my thinking about learning technology for the past decade. and Wheeler, S.