Remove 2011 Remove Behavior Remove Effectiveness Remove Exercise
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Kirkpatrick Revisited | Social Learning Blog

Dashe & Thomson

Kirkpatrick says participants need to achieve certain knowledge, skills, and attitudes to get to the desired behavior and results. have been accomplished, no change in behavior can occur. Case studies, exercises, and simulations can be part of a continuum linking Levels 1, 2, and 3. Level 3: Behavior. Level 4: Results.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. Media Psychology.

ASTD 228
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#ASTDTK14 Slides and Resources

Kapp Notes

Five Gaming Elements for Effective eLearning. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Reference : Fox, J. &

Slides 203
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. Media Psychology.

DevLearn 242
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. Media Psychology.

ASTD 228
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. Media Psychology.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. Media Psychology.