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What Is eLearning? The Good, Bad, and The Ugly

Association eLearning

You might also notice eLearning being referred to as online learning, web-based learning, or distance learning. Elearning can include virtual education, social media, digital collaboration, computer-based curriculum, mobile performance support, and the list goes on. Advantages of GreenLearning - April 22, 2013. Bio Latest Posts.

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Top 5 eLearning Skills for 2011

eLearning Weekly

I know managers include those references in job descriptions now simply because the last document did. Cisco experts predict 90% of the internet (consumer IP traffic) will be video by 2013. Social Media. Social learning is still finding its place in corporate elearning. Video Production. Mobile Deployment.

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Comic Books for Learning: The Case of Superman

KnowledgeOne

For education, these heroes can “fight” for our learners by making references, metaphors, humour, and can make heavy content accessible in a way not many other fantasy characters can do. Superheroes can be used to reverse-engineer information out of them about cultural, historical, and social contexts. Is Superman Circumcised?

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Is all learning social?

Learning with e's

In the post I made the remark that today's learning needs to be personal, social and global, all of which can be mediated through technology. Keith asked me 'Does learning always need to be social?' The manipulation of tools, a very specific human activity, carries with them an accumulation of cultural and social knowledge.

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12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

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Competition & Cooperation in Gamification

Kapp Notes

Competition can be used if the students are initially reluctant to learn content, they have a good social relationship with each other or if the students are initially hesitant to engage with the content. This is the social aspect of gamification that many students enjoy. 2013, February 4). Cantador, I. & & Conde, J.M.

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Using Games and Avatars to Change Learner Behavior

Kapp Notes

This is interesting by itself but when you combine it with the results of other similar studies, it becomes clear that pro-social games can and do influence behavior positively. Other research has shown that pro-social games—games where the player is helping others—have a positive influence on pro-social behavior. References. [1]

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