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Learning Games Should Be Part of a Learning Strategy

Kapp Notes

Include learning games as part of a larger learning strategy for the organization, not as simply a “bolt-on” to existing learning or as something “extra.” ” Games are one piece of the learning puzzle. In creating a strategy of learning with game-based interventions, it’s important to consider a game or certain type of game as just one piece of the learning puzzle.

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E-Learning = Innovation = Science

E-Learning Provocateur

Have you ever been to a conference where the presenter asks the audience, “Who’s implemented a mobile learning strategy?”, Of course the question might not revolve around mobile learning, but rather gamification, or enterprise social networking, or flipped classrooms, or whatever the hot topic may be. While a lot of talk is bandied around about e-learning, it’s evident that relatively few of us are actually doing it.

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A Learning Strategy Is Your Road Map to Effective Organizational Development

Innovative Learning Group

In my opinion, all organizations — large or small — can benefit from having a corporate learning strategy. Ultimately, a good comprehensive learning strategy not only enables you to plan and prepare for your organization’s learning needs, but also optimizes the time and money your company spends on training. Without such a plan, making learning decisions across projects is much like throwing darts at a wall and basing actions on where the dart lands.

Special Report 2014: Learning Delivery

CLO Magazine

Mobile learning is often viewed as the next big thing in learning delivery. But while many organizations have used the method effectively, it is not always the best choice. Mobile learning is often viewed as the next big thing in learning delivery. But while many organizations have used the method effectively, it is not always the best choice. ’s learning team saved itself one large integration headache

Six Truths About Implementing a Learning Game that Gets Results

Knowledge Guru

I love games—but that does not mean I think a game is the appropriate option for every learning situation. I do not think it will always equal the most effective or efficient means of helping people learn. In fact, I wrote a post recently clarifying how games differ from learning games because a lot of people are thinking about commercial video games when they contemplate incorporating games into their learning strategies.

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Top 10 Competencies of a Gamified Learning Designer

Learnnovators

It is exciting to be part of the learning revolution happening all around us, with new learning paradigms and technologies emerging almost on a daily basis. Thanks to the inherent quality of learning designers, we find it easy to adapt with most of these changes. However, some of the shifts may require us to move beyond the traditional definitions of ‘learning’. Gamified learning is one such major revolution that demands a shift in the mere thinking of ‘learning’.

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TOP 10 COMPETENCIES OF A GAMIFIED LEARNING DESIGNER

Learnnovators

It is exciting to be part of the learning revolution happening all around us, with new learning paradigms and technologies emerging almost on a daily basis. Thanks to the inherent quality of learning designers, we find it easy to adapt with most of these changes. However, some of the shifts may require us to move beyond the traditional definitions of ‘learning’. Gamified learning is one such major revolution that demands a shift in the mere thinking of ‘learning’.

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Strategies for Implementing Gamification in Your Training MOOCs

Your Training Edge

MOOCs started to make their way into the mainstream in 2012, and while the idea of gamification has been around for more than a century , and the value of games in learning has been recognized for several decades, it is only recent advances in technology that have made both MOOCs and gamification viable training options. Also by 2015, gamification will be the primary method by which 40% of Global 1000 organizations seek to transform their business operations.

THE 70:20:10 MODEL – TODAY, TOMORROW & BEYOND

Learnnovators

ABOUT CHARLES JENNINGS (Managing Director, Duntroon Associates): Charles Jennings is a leading thinker, practitioner and consultant in the areas of performance improvement, change management, and learning. From 2002 until the end of 2008, Charles was the Chief Learning Officer for Reuters and Thomson Reuters where he had responsibility for developing the global learning and performance strategy and leading the learning organisation for the firm’s 55,000 workforce.

The Best of e-Learning in March

Trivantis

This March, we’ve picked our top 10 e-Learning articles for you. Books For Learning Designers To Read in 2014. The eLearning Coach, Connie Malamed, lists her picks for learning design books to read this year. The Ultimate Checklist for Using Video in e-Learning. Learn tips for adding engaging, effective video to your e-Learning course. Learning Games Should Be Part of a Learning Strategy. Social Learning Fear Factor.

Gamification in ACTION

Learnnovators

THE QUOTE: “ By no means are the concepts of game and gamification universally accepted as valid learning strategies, so we have some work to do in terms of educating more learning and development professionals of the value of these tools.”- The above quote is from Karl Kapp’s interview with Learnnovators that attempts to gaze into the future of e-learning. What are some areas, other than learning, where gamification is practiced?

3 Key Concepts That Will Help You Understand Learning in the Digital Age

SHIFT eLearning

Learning is evolving—in large part due to the Internet. It''s a fact you can''t miss thanks to the proliferation of mobile educational apps, and courses suited to on-the-go learning. But there are three particular forces that affect the way we all learn online. These forces which are basically distinct features of new technologies demand that we should also continue to evolve as learning professionals. emphasizes a more connectivist approach to learning and teaching.

Using Brain Research to Design Better eLearning Courses: 7 Tips for Success

SHIFT eLearning

Unfortunately, retaining information can be challenging, simply because instructors and course designers do not always use methods that facilitate remembering. The following seven points look at key principles from neuroscience research paired with tips that will allow course creators to achieve effective eLearning development. Effective eLearning development is often achieved when designers favor recall, such as by using easily accessible menus and visual imagery to aid memory.

A Quick, No-Nonsense Guide to Basic Instructional Design Theory

SHIFT eLearning

While a learning theory won''t answer all of your design problems, it offers clarity throughout your process and directs you toward finding solutions. Three Most Popular Learning Theories of Instructional Design. And all of them are concerned with HOW students are going to learn. By understanding each of them, you are able to figure out which works well in a learning environment. To use tangible rewards and informative feedback to improve student learning performance.

Making The Jump Into eLearning—12 Tips For a Strong Start

SHIFT eLearning

There are several types of eLearning courses, but if you want to create an effective one, then there are some ideas you need to follow. Creating an effective online course requires, time, effort, planning and these tips can help you along the way, especially when you are just getting started. To realize the importance of e-learning strategy, you need to mobilize your internal champions and have a proper communication plan. 12) Blended learning environment.

Nearly Half of Fortune 500 Companies Use E-learning. Why Aren’t You?

SkyPrep

of the most profitable companies in the world, those listed in the Fortune 500, are currently using e-learning tools for online training. And despite the fact that US business spends more than $60 billion a year in employee development (2013 Corporate Learning Factbook), many executives question its return on investment,” wrote Josh Bersin , an HR expert and contributor to Forbes.com. Most Business Owners Aren’t Aware of Big ROI for E-Learning. eLearning business e-learning

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Beating the Forgetting Curve with Distributed Practice

Learnnovators

THE JOURNEY: After our inspiring and thought-provoking interview with Connie Malamed, we were left wondering about the interesting human nature that is revealed with the ‘forgetting curve’, and its impact on learning design. We set out on a journey to explore and learn more about this phenomenon. What is its significance in learning design? What are the strategies and techniques to tackle this human phenomenon in learning?

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Why Experience Results in Superior Learning

Vignettes Learning

The growth of technologies provides an abundance in opportunities to help learners learn better. What changes should take place in the learning design approach that will allow for instant, cheaper, yet more meaningful learning experiences in spite of the massive content that learners face daily? Stories vs. Facts A method to help learners find context and meaning with the massive content they face is through the use of stories.

Go Mobile?

CLO Magazine

Mobile learning is often viewed as the next big thing in learning delivery. But while many organizations have used the method effectively, it is not always the best choice. With the rise of mobile technology, many learning executives are saying mobile is the innovative delivery method of choice when it comes to getting content to employees. That said, mobile learning is on the rise: 17 percent of U.S.

Firms Make Strides: Putting Mobile to Work

CLO Magazine

began deploying a mobile learning strategy, and now roughly half of its e-learning content is tablet-friendly. began deploying a mobile learning strategy, and now roughly half of its e-learning content is tablet-friendly, said Steven Rath Morgan, the company’s manager of global learning process and solutions. The company took hourlong e-learning courses and broke them down into 20- or 30-minute modules for tablets. In 2012 Xerox Corp.

Gamification: Separating Fact From Fiction

CLO Magazine

Four myths have developed about gamification as a learning delivery method. Understanding the truth will determine how, or if, companies should integrate gamification into strategic learning plans. The focus for learning leaders is similar in that they too must be able to separate fact from myth to determine which tools are effective and which are just trendy. A learning game is a self-contained unit with a definitive start, game play and ending.

GAMIFICATION IN ACTION

Learnnovators

THE QUOTE: “ By no means are the concepts of game and gamification universally accepted as valid learning strategies, so we have some work to do in terms of educating more learning and development professionals of the value of these tools.”- Karl Kapp The above quote is from Karl Kapp’s interview with Learnnovators that attempts to gaze into the future of e-learning. What are some areas, other than learning, where gamification is practiced?

Provoking Learners with Story Questions

Vignettes Learning

How do we design them to provoke, instigate and encourage learners to think and reflect and apply learning ideas? Shifting Gears Story questions help learners "shift gears" in their minds during learning and un-learning. Memory Gears and Shifts Learning and memory go hand in hand. While the methods of learning are diverse, all information and stimulus we learn are stockpiled into our memory. This is how we learn.

BEATING THE FORGETTING CURVE WITH DISTRIBUTED PRACTICE

Learnnovators

THE JOURNEY: After our inspiring and thought-provoking interview with Connie Malamed, we were left wondering about the interesting human nature that is revealed with the ‘forgetting curve’, and its impact on learning design. We set out on a journey to explore and learn more about this phenomenon. What is its significance in learning design? What are the strategies and techniques to tackle this human phenomenon in learning?

Bloom's Revised Taxonomy: Cognitive processes and levels of knowledge matrix

Big Dog, Little Dog

Procedural - How to do something, methods of inquiry, and criteria for using skills, algorithms, techniques, and methods. Given an effect, one can infer the cause of a phenomena. For more on Bloom''s Taxonomy, see: The Three Domains of Learning. Learning Strategies: Using Bloom''s Taxonomy

How to Weave Hard Facts and Emotions into your eLearning Lessons

Vignettes Learning

In his article on learning instincts he argues that human beings have an innate instinct (nature) to learn and develop skills necessary for us to survive and flourish. Professor Fitch explains that what and how we learn is both instinctive and rational. We need both of these to complete our learning. Looking Back: Learners and how stories touch them Remember what we have learned in the previous chapters. Set-up Methodical What exactly is this?

Instant Learning Impacts Performance: One Idea, One Action Learning Events

Vignettes Learning

How does the concept of Instant Learning impact performance? How do we utilize the brain's tendencies to maximize its ability to learn? What has been learned though is that the perceptions of people, which are based on the experiences of the viewer, provides context to the images viewed. Thus the maxim in order to be effective is. This would show that the brain is constantly changing and these changes are the learning and lessons it has picked up in each and every day.

Use Culture to Pave the Way for Change

CLO Magazine

A culture-led approach to learning may be just what employees need to adapt to change and sustain change-motivated business results long term. where the authors work, conducted its Culture and Change Management Survey, with responses from more than 2,200 employees at all levels globally, to better understand perceptions about culture and its effect on change. Third, learning leaders can instill a sense of employee pride and commitment.

Research Briefs

CLO Magazine

The 2013 Diversity Value Index Report delivers valuable, actionable intelligence your organization can use to set strategy, evaluate investments in diversity and inclusion and garner enterprise-wide support from stakeholders. The intent of the program is to provide the learning and development field a transparent benchmarking program that also recognizes the exceptional efforts of learning organizations across the globe. Learning strategy. Learning execution.

Gamification: Seperating Fact From Fiction

CLO Magazine

Four myths have developed about gamification as a learning delivery method. Understanding the truth will determine how, or if, companies should integrate gamification into strategic learning plans. The focus for learning leaders is similar in that they too must be able to separate fact from myth to determine which tools are effective and which are just trendy. Game-based learning uses an actual game to teach knowledge and skills.

The survival of higher education (1): Changing roles

Learning with 'e's

Such change and disruption has been in the background of my thinking about learning technology for the past decade. I urged universities to develop new strategies that were based upon digital technologies to widen access, increase quality and generally subscribe to the idea that students need no longer attend traditional lectures to achieve quality learning outcomes (Wheeler, 2004). Online Learning and Teaching in Higher Education. E-Learning Groups and Communities.

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10 Must-Read Articles About Asynchronous Learning

TalentLMS

Last month we published a list of top 10 articles about synchronous learning so it’s about time to take a look at the opposite approach – asynchronous learning. But we do realize that real-time e-learning experience is not always an option. For those of you who don’t want to set time limits for your learners, we harvested 10 must-read articles about asynchronous learning. What does Asynchronous Learning mean?

Talented Learning’s Greatest Hits – 2019 Edition

Talented Learning

So before we move on, I invite you to join me in revisiting this year’s most popular topics in extended enterprise learning. What Topics Were Most Popular in Extended Enterprise Learning? But I’m more interested in top takeaways from business-minded learning professionals. If you follow Talented Learning , you know we share information and advice through multiple channels. 2 Why Corporations Choose Open Source Learning Systems – with Brian Carlson.

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Integrating Social Learning In The Workplace

Learnnovators

I have been writing about social learning and its related concepts – communities of practices , working out loud and skills for the networked world for quite some time now. Social learning has become a buzzword in the workplace learning space, and every other organization is claiming to have “social learning” as a part of the mix. The catch is that “social learning” cannot just be implemented or enforced. How is this change related to social learning?

Sahana Chattopadhyay – Crystal Balling with Learnnovators

Learnnovators

ABOUT SAHANA CHATTOPADHYAY (Social Learning & Collaboration Strategist, Performance Consultant Exploring Emergent Learning, Blogger). Sahana Chattopadhyay is a performance consultant and an L&D professional with 15 years of experience in the field of academia and organizational learning. Her passion is to help organizations become learning organizations through social and collaborative learning. The learning frameworks will have to evolve accordingly. “On-the-job”

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