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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

Global mobile data traffic grew 69 percent in 2014 and was nearly 30 times the size of the entire global Internet in 2000. Mobile video traffic exceeded 50 percent of total mobile data traffic for the first time in 2012. Mobile network (cellular) connection speeds grew 20 percent in 2014. Mobile app analytics.

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Gamification in eLearning

Tesseract Learning

Gamification in eLearning is the usage of gamified design elements in a non-game scenario. Due to reasons such as enhanced user engagement and increased motivation and engagement, gamification is being increasingly applied in eLearning. Game-based Learning versus Gamification in eLearning. Benefits of Gamification in eLearning.

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Gamification in eLearning

Tesseract Learning

Gamification in eLearning is the usage of gamified design elements in a non-game scenario. Due to reasons such as enhanced user engagement and increased motivation and engagement, gamification is being increasingly applied in eLearning. Game-based Learning versus Gamification in eLearning. Benefits of Gamification in eLearning.

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7 Top Learning Trends for 2016

Axonify

Trend #2: Gamification. Gamification will remain a top learning trend in 2016. Two years ago, the industry was just getting their heads around what gamification meant. In 2015, organizations became interested in how it could be incorporated into their learning environments. Trend #4: Mobile Learning.

Trends 178
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7 Top Learning Trends for 2016

Axonify

Trend #2: Gamification. Gamification will remain a top learning trend in 2016. Two years ago, the industry was just getting their heads around what gamification meant. In 2015, organizations became interested in how it could be incorporated into their learning environments. Trend #4: Mobile Learning.

Trends 177
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Elearning Statistics 2020

Ed App

We’ve seen a growing number of leading organizations that have been turning to mobile-accessible Learning Management Systems (LMS) to modernize their dated and often ineffective training modules. . Jump to 2015 and it amounted to only 8.25 Mobile learning trends. By the end of 2019 , the mobile learning market was worth $27.32

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7 Top Learning Trends for 2016

Axonify

Trend #2: Gamification. Gamification will remain a top learning trend in 2016. Two years ago, the industry was just getting their heads around what gamification meant. In 2015, organizations became interested in how it could be incorporated into their learning environments. Trend #4: Mobile Learning.

Trends 100