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Transformers

E-Learning Provocateur

Beyond our misgivings with technology, moreover, the virus has also shone a light on our pedagogy. That means while in-person classes can resume, remote learning will remain the staple. To begin, I suggest we go micro. The broadcast approach that we deliver virtually today is largely a continuation of our practice pre-pandemic.

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The foundations of innovation in L&D

E-Learning Provocateur

There are two sides of the innovation coin in corporate learning & development: technology and pedagogy. Traditional ways of learning in the workplace are, by definition, ingrained in the psyche of the vast majority of the workforce. The former is rather obvious and is often conflated with the term innovation.

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How to Create a Better Blended Learning Experience on Mobile

LearnDash

How can mobile learning make blended classrooms more effective? With most learners bringing their technology with them into the classroom—either on their laptop or their smartphone—there’s less of a distinction between when classroom learning ends, and the out-of-class, self-directed learning begins.

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Revolutionizing Education: The Future of Curriculum Development

Kitaboo

In this ever-changing global environment, where the world is transforming, advancing, and evolving at a rapid pace, it is imperative to modify teaching methodologies and pedagogy. You must seek feedback and encourage open communication to involve stakeholders actively in the curriculum development process.

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Heutagogy, Self-Directed Learning and Complex Work

ID Reflections

Pedagogy had always established an unequal relation between the teacher and the taught. Andragogy stepped in to rectify this and foster awareness about how adults learned. While the principles of Andragogy clearly stated what it takes to motivate adults to learn, the role of a teacher / the expert remained undisputed.

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7 Questions with a Bold Innovator Featuring Muhammad Saud Khan

Coursera

The disruptions caused by the pandemic highlighted how crucial it was for universities to swiftly enhance their digital capabilities to ensure uninterrupted learning for their students. million learning hours logged, and over 200 courses blended with Coursera with over 53,600 certificates earned to date.

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Meeting your learning objectives in XR

KnowledgeOne

In Mission: ISS , developed by Oculus Studios, the user can visit the International Space Station and engage in simulated astronaut activities. Now that we have clarified the terminology, how will any of this help with day-to-day teaching activities? Micro-Macro Visualization. AR Augmented Reality. How can we use any of this?