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When Technology is your Friend: Regaining Control of your Content

Challenge to Learn

Instead of perceiving technology as a threat to their independence, university educators should see it as a chance to share the responsibility for creating e-learning content. Dr. Wildermuth, an avid Easygenerator user, believes that educators can use technology to regain (rather than lose) control of their content and classrooms.

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From the editor: Apply AI with care

CLO Magazine

Lately, I’ve had a couple of different conversations with learning leaders about the concept of “shiny object” or “shiny toy” syndrome, which is the phenomenon that “new” equates to “better.” It seems like we are less immune to it these days, due to the pace at which technology now advances.

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Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

In fact, I predict that this technology will eventually become as ubiquitous in training as video. Is the L&D Industry Adopting AR/VR Technology Right Now? Here’s what they discovered about American AR/VR adoption: 15 percent of all organizations plan to invest in AR/VR technology. percent), early adopters (13.5

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Future of K5 Education: How Technology is Changing the Way We Learn

Hurix Digital

From the advent of AI to the introduction of augmented reality for experiential learning, technology is impacting the way children learn and develop in more ways than you can think of. This article outlines the impacts, ongoing trends, benefits, and transformations of technological solutions for K5 education. Read on to find more!

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The foundations of innovation in L&D

E-Learning Provocateur

There are two sides of the innovation coin in corporate learning & development: technology and pedagogy. Futuristic hardware and magical software that educates everyone at the press of a button are tempting “solutions” Some folks call this mindset Shiny New Toy Syndrome, and by golly, it’s a pandemic.

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The Advent of Edutainment: How Technology is Changing the Way We Learn

Learning Routes

Over the period of time, many video games, toys, innovative websites, and youtube channels have been introduced based on this concept. Workbench.com Workbench is a dynamic project-based learning system that focuses on full STEAM learning, that is, it caters to Science, Technology, Engineering, the Arts, and Mathematics.

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The Average Joe imperative

E-Learning Provocateur

I was so impressed with the technology – and amazed at its availability for free! While I can’t hack into NASA, I’m confident enough to give any software a go and not be put off by shiny new toys. There once was a time when I thought Second Life was going to take over the world. Well, the virtual world.